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In the console, it say that I'm missing the models.
Model missing: models/cpthazama/l4d1/common/common_police_male01.mdl
Model missing: models/cpthazama/l4d1/common/common_military_male01.mdl
Model missing: models/cpthazama/l4d1/common/common_patient_male01.mdl
Model missing: models/cpthazama/l4d2/common/common_male_jimmy.mdl
Model missing: models/cpthazama/l4d2/common/common_male_mud.mdl
Model missing: models/cpthazama/l4d2/common/common_male_ceda.mdl
Model missing: models/cpthazama/l4d2/common/cim_faceplate.mdl
Model missing: models/cpthazama/l4d1/common/common_worker_male01_test.mdl
Model missing: models/cpthazama/l4d1/common/common_female_nurse01.mdl
Model missing: models/cpthazama/l4d1/common/common_male_pilot.mdl
Hitboxes seem to be a little wonky, as in sometimes you shoot straight through them when they are doing certain poses or animations. I honestly expected this because I've played Garry's Mod long enough to know that such a thing comes at a price and hitboxes are not that simple to keep consistent in this game when you're doing complex animations.
The AI Director tends to spawn them inside of walls or in ceiling at times.
Certain animations don't translate to death correctly. I believe it's the one where they stumble backwards and then become ragdolled specifically. They'll spaz out and then die. It's weird. This may however be due to the fact that I have a ragdoll physics mod installed, but I didn't notice it effecting them in any way on other animations.
[Left 4 Dead Common Infected SNPCs] lua/entities/sent_vj_l4d_director/init.lua:554: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. unknown - lua/entities/sent_vj_l4d_director/init.lua:554