Rusted Warfare - RTS

Rusted Warfare - RTS

More Machines | v3.4 Long range arsenal!
Essential Strategy  [developer] 16 Jul, 2019 @ 8:43am
MM Balance
If you have any suggestions or questions about balance you can discuss it here, I will take your opinions into account for next updates and new units.
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Showing 1-5 of 5 comments
ewookie 28 Jul, 2020 @ 8:21pm 
Hi ES. As per my private message, the static defenses seem underpowered against most mobile units. Should they be buffed perhaps?
Essential Strategy  [developer] 25 Aug, 2020 @ 7:51am 
I am planning to add some shields as turrets, maybe some upgrades would be good for static defenses as you said, I will work on the More Machines update when my new project is out.
Unknown 8 Sep, 2020 @ 1:34pm 
Hey! Awesome mod dude, these units make an excellent addition to the arsenal. I'm making a similar suggestion as ewookie: Higher tier laser def, repair bay, turrets. Maybe an experimental fortress of sorts?

I think the Mastodon mech is a bit too powerful with its fast firing machine gun, it nullifies even massed laser defenses.

The Alpha Rail gotta go, it's the bane of my existence as a base turtler :D
Nuke on death, nuke projectile. Nonono!

Any way I could support mod development? ^^
Essential Strategy  [developer] 8 Sep, 2020 @ 3:34pm 
Of course, your suggestion are all the support I need!
Hangover. 2 Feb, 2021 @ 8:26pm 
Please rework "Ghost" unit. Invisibility lasts way too long and there is no counter to them.
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Showing 1-5 of 5 comments
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