Starbound

Starbound

Kobold Race
Bug Report
The anvil's crafting calls for "koboldracebobbymonboysword", but you have the actual weapon renamed to "koboldracebobbymonboydagger". The Skittles Template autonamer renames stuff in such a way. This is causing crashing upon trying to access the weapons tab of the anvil.
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Showing 1-2 of 2 comments
Nia  [developer] 18 Jun, 2019 @ 6:45pm 
oh jeez, how did I not ever encounter that? I'll get it fixed asap.

Edit: Should be fixed now. Probably.
Last edited by Nia; 18 Jun, 2019 @ 7:00pm
Naii Starwing 18 Jun, 2019 @ 8:50pm 
https://pastebin.com/qsYidpYi
Try this. Paste that into Notepad ++, then save it as "koboldracebobbymonboysword.activeitem" and put it in the same folder as the dagger.

EDIT: Yeah, I can see this is your first Starbound mod. It's cool. We all started somewhere! Honestly, that's pretty ambitious doing a race mod first, even with a template! I must, however, strongly insist against changing the IDs of blocks, and overall avoid adding any in unless you really, REALLY need to. If a file you are working with has an ID that is a number, that's very dangerous to mess with. It can and will cause save file corruption. That goes even more severely for liquids. There are a maximum of 65,536 block "slots". That seems like a lot until you realize there are tons of mods and at any time one of yours could be overwritten. There are only 256 slots for liquids. I took Number 16 for one of my private things, hoping I would be safe nestled in a blank spot within Vanilla IDs, and also with the mistaken knowledge that the game was abandoned.
Last edited by Naii Starwing; 18 Jun, 2019 @ 9:10pm
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