DayZ
PvZmoD_Tweaked_Zombies
Liven  [developer] 17 Jun, 2019 @ 3:50am
Balance thread
Too easy? Too hard?

Give your suggestions...
< >
Showing 1-15 of 31 comments
.... 17 Jun, 2019 @ 3:49pm 
Id say too easy.
Liven  [developer] 17 Jun, 2019 @ 3:55pm 
not surprise. I begin easy
Did you try with vanilla spawn or modded spawn?
.... 17 Jun, 2019 @ 3:56pm 
With vanilla, i think.
Liven  [developer] 17 Jun, 2019 @ 3:58pm 
I just see you mention your server for my spawn system I suppose you use it?
If yes, remember that there is more Z as you progress inland
.... 17 Jun, 2019 @ 3:59pm 
Oh wait i do use your so mod so nvm modded spawn i guess then.
L△ndum 17 Jun, 2019 @ 9:31pm 
Could you give me some help with your mod configuration, i'd like to make all Z die when headshoted but they could still be 'killable' in 2 shots everywhere else
Is that possible ?
Liven  [developer] 18 Jun, 2019 @ 2:29am 
@L.ND.M for that you have to Unpack may mod, modify it, repack and distribute it on workshop (with a word me me in credits ;)

The file you have to modify is the config.cpp in \DZ\characters\zombies\

in the class ZombieBase / class DamageSystem / class GlobalHealth / class Health / hitpoints=XX you can set the global heath of the zombies

In the class ZombieBase / class DamageSystem / class DamageZones / class Head / fatalInjuryCoef=XX; if set to 1, the zombies will die at the first injury in the head

Then, as you want all Z have the same health, just delete all other DamageSystem classes (those that are not in ZombieBase class)
L△ndum 18 Jun, 2019 @ 7:41am 
Okay thanks, and how about removing sprinters ?
(i'm not gonna repack dont worry it's just for myself use)
Liven  [developer] 18 Jun, 2019 @ 8:07am 
To choose speed for zeds categories you have to modify \DZ\characters\zombies\config.cpp
Search "aiAgentTemplate" iterations and choose a value between:
"InfectedMale_Walker"
"InfectedFemale_Walker"
"InfectedMale_Runner"
"InfectedFemale_Runner"
"InfectedMale_Sprinter"
"InfectedFemale_Sprinter"
"InfectedMale_Fastest" (sprint with unlimited stamina)

This special values shouldn't be modified if you don't want to lose some behaviours:
"Infected_Priest"
"Infected_Hunter"

Don't pay attention for the aiAgentTemplate in ZombieBase class, it will be overwrited.

The "aiAgentTemplate" iterations that are in ZombieFemaleBase and ZombieMaleBase class are the "default" values for categories that don't have the aiAgentTemplate variable.

Don't worry about the repack the mod is free to be repack as you need to make modifications
.... 18 Jun, 2019 @ 8:23am 
The zombie's break cars?
Liven  [developer] 18 Jun, 2019 @ 8:27am 
@genderman, no. Some of them (the walkers because have to be headshot) need 2-4 hit with a car to be killed but zeds doesn't break cars (no more than vanilla zeds)
L△ndum 18 Jun, 2019 @ 9:30am 
@Liven Thank you, for the advices and for that mod, it's amazing
Love you dude keep it up, you're blessed
Liven  [developer] 18 Jun, 2019 @ 9:34am 
you're welcome
Basi Rubicundis 24 Jun, 2019 @ 1:04am 
Sorry, I'm just learning English ... :D

Just a question..
I changed every hitpoints to 2,
rewritten every fatalInjuryCoef to 1,
rewritten every runner and sprinter to walker
and rewritten even "run", "sprint" lines to "walk".
They continue to running and 2-3 shots / deaths, nothing changes.

where do I make a mistake? If I remove the "PvZ_moD_Tweaked_Zombies" folder, the server will come without error. It does not load? But there is the mod list: "-mod= @ PvZmoD_Spawn_System; @PvZmoD_Tweaked_Zombies"
The "spawn system" mod works.

I just want a lot of zombies that are easy to kill. It's basically very difficult with around 30-60 zombies. At least if they didn't run and I could kill them with 1-2 strokes, it would make it playable.
Would this be possible?

Thank you master! :)
Liven  [developer] 24 Jun, 2019 @ 5:38am 
You talk about suppressing the folder "PvZ_moD_Tweaked_Zombies" (without the @) I suppose it is the folder where you repack your modifications.
And in your batch you have "-mod= @ PvZmoD_Spawn_System; @PvZmoD_Tweaked_Zombies" (with the @) so the server load the original @PvZmoD_Tweaked_Zombies (mine) and not your repack version.

So try this "-mod= @PvZmoD_Spawn_System; PvZmoD_Tweaked_Zombies"
Last edited by Liven; 24 Jun, 2019 @ 5:40am
< >
Showing 1-15 of 31 comments
Per page: 1530 50