Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you try with vanilla spawn or modded spawn?
If yes, remember that there is more Z as you progress inland
Is that possible ?
The file you have to modify is the config.cpp in \DZ\characters\zombies\
in the class ZombieBase / class DamageSystem / class GlobalHealth / class Health / hitpoints=XX you can set the global heath of the zombies
In the class ZombieBase / class DamageSystem / class DamageZones / class Head / fatalInjuryCoef=XX; if set to 1, the zombies will die at the first injury in the head
Then, as you want all Z have the same health, just delete all other DamageSystem classes (those that are not in ZombieBase class)
(i'm not gonna repack dont worry it's just for myself use)
Search "aiAgentTemplate" iterations and choose a value between:
"InfectedMale_Walker"
"InfectedFemale_Walker"
"InfectedMale_Runner"
"InfectedFemale_Runner"
"InfectedMale_Sprinter"
"InfectedFemale_Sprinter"
"InfectedMale_Fastest" (sprint with unlimited stamina)
This special values shouldn't be modified if you don't want to lose some behaviours:
"Infected_Priest"
"Infected_Hunter"
Don't pay attention for the aiAgentTemplate in ZombieBase class, it will be overwrited.
The "aiAgentTemplate" iterations that are in ZombieFemaleBase and ZombieMaleBase class are the "default" values for categories that don't have the aiAgentTemplate variable.
Don't worry about the repack the mod is free to be repack as you need to make modifications
Love you dude keep it up, you're blessed
Just a question..
I changed every hitpoints to 2,
rewritten every fatalInjuryCoef to 1,
rewritten every runner and sprinter to walker
and rewritten even "run", "sprint" lines to "walk".
They continue to running and 2-3 shots / deaths, nothing changes.
where do I make a mistake? If I remove the "PvZ_moD_Tweaked_Zombies" folder, the server will come without error. It does not load? But there is the mod list: "-mod= @ PvZmoD_Spawn_System; @PvZmoD_Tweaked_Zombies"
The "spawn system" mod works.
I just want a lot of zombies that are easy to kill. It's basically very difficult with around 30-60 zombies. At least if they didn't run and I could kill them with 1-2 strokes, it would make it playable.
Would this be possible?
Thank you master! :)
And in your batch you have "-mod= @ PvZmoD_Spawn_System; @PvZmoD_Tweaked_Zombies" (with the @) so the server load the original @PvZmoD_Tweaked_Zombies (mine) and not your repack version.
So try this "-mod= @PvZmoD_Spawn_System; PvZmoD_Tweaked_Zombies"