DayZ
PvZmoD_Tweaked_Zombies
Liven  [developer] 17 Jun, 2019 @ 3:52am
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Showing 1-11 of 11 comments
Zed 18 Jun, 2019 @ 6:11pm 
I noticed the priest zombies warp around a little while attacking other zombies.
Liven  [developer] 19 Jun, 2019 @ 12:39am 
Yes, reminiscence of his old life to exorcise evil. But be careful, if he focus on you, he is very strong.
Zed 19 Jun, 2019 @ 3:06am 
Oh, ok. I thought it was lag. :) Maybe there will be a way to add an effect to the warping, like flashes of light or something similar? Love the mods, BTW. We're testing them on my test server before I put them on the live server. Have you thought out adding new zombie sounds to the mod?
Liven  [developer] 19 Jun, 2019 @ 3:21am 
It is difficult to determine when warping happen (attacking other zeds is an expected feature but not the warp effect) so it is difficult to set an effect on it. I hope to improve this in the future but no promise. (have similar problem with hunters)

For the sounds I want to look at it at some point but no ETA for the moment.
Last edited by Liven; 19 Jun, 2019 @ 3:22am
Robbhimself 11 Jul, 2019 @ 3:42am 
there's a few civilian zeds that tank a few too many headshots. maybe do a balance pass? :)
Liven  [developer] 12 Jul, 2019 @ 9:35am 
After some tests, I don't find a way to reproduce the headshot problem
Zed 12 Jul, 2019 @ 11:01am 
Why are the "AREA RADIUS" settings in the DynamicSpawnDatas.c file so low? This makes the zombies spawn all huddled together.
Liven  [developer] 12 Jul, 2019 @ 12:02pm 
The idea was to create small groups of zombies that are more easy to get around (rather than scattered zombies that would be harder to get around) but maybe this value have to be adjusted.
I thought the time the player approach the groups it have time to disperse to not have the huddled feeling (but maybe I'm wrong).
(this question is more spawn system related, for those reading this thread)
Last edited by Liven; 12 Jul, 2019 @ 12:03pm
Zed 12 Jul, 2019 @ 12:16pm 
Oops, sorry, wasn't paying attention to which mod I was commenting in :)
Liven  [developer] 12 Jul, 2019 @ 12:28pm 
no pbl, I know making two mods don't make those things easy.
DΞSIGNΞR 26 Jan, 2023 @ 2:50am 
I have a stalker server. The mod only works with mutants on 2 legs. But I had a problem, 2 mutants were in conflict with something, Burer and one of the Bloodsuckers. They could be killed with one blow or a cartridge, the rest, unlike these, could be adjusted and work well. I found out that I did not delete the ready-made settings of some zombies that were already entered into the Characteristics config, these mutants were in conflict with them. I removed everything that I did not need and the problem with these two mutants disappeared and they began to lend themselves to customization. Hope this helps someone.
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