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Plague_NewZombie mod have to be installed (server and client side)
You can use these names :
"PSR2_ZmbM_Zubastik",
"PSR2_ZmbM_Zubastik1",
"PSR2_ZmbM_Zubastik2",
"PSR2_ZmbM_Krovosos",
"PSR2_ZmbM_Krovosos_Black",
in ZombiesCategories.c
In this file you can modify existing lists or create new ones.
To use the lists you create, you have to modify ZombiesChooseCategories.c
You can find more informations in the comments lines of these files.
Disclaimers :
If you use PvZmoD Tweaked Zombies the speed of these new creatures will be jogging (no sprinting) as it is the default speed of my mod.
Check ingame the model you want to use to be sure it work properly and has no conflic with my mods.
Thanks for sharing it.
Can you see if I have done anything wrong or is it just that they are not compatible?
Here is the skeleton zombies mod. They spawn in with admin spawn tools & run around.
For the moment skeletons don't work with spawn system
ref TStringArray itemList_09 = {"1.0","BadlyDamaged","'weapons'",};
ref TStringArray itemList_00 = "All","BadlyDamaged","Weapon","attachment1","attachment2","Magazine",};
but the player will have to put together the elements.
The elements are attachments (optics for example). I thought you wanted to spawn a "complete" weapon with all its attachments.
If you want to spawn one random weapon you have to set :
ref TStringArray itemList_00 = "1.0","BadlyDamaged","M4A1","AKM","FNX45","AllTheOtherWeaponsYouWant"};
Sorry you can't just set "weapons"
I'm sorry but it is something I didn't succeed to configure.
I tried lot of thing that were supposed to work but no solution found.
I fear the only solution to make bullets rare is to spawn them very rarely.
If at some point I find a fix for that, of course I will apply it but don't wait for it soon.