DayZ
PvZmoD_Spawn_System
Liven  [developer] 24 Aug, 2019 @ 4:57am
HowTo...
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Liven  [developer] 24 Aug, 2019 @ 4:57am 
HowTo...Use Plague Zombies

Plague_NewZombie mod have to be installed (server and client side)

You can use these names :
"PSR2_ZmbM_Zubastik",
"PSR2_ZmbM_Zubastik1",
"PSR2_ZmbM_Zubastik2",
"PSR2_ZmbM_Krovosos",
"PSR2_ZmbM_Krovosos_Black",
in ZombiesCategories.c

In this file you can modify existing lists or create new ones.
To use the lists you create, you have to modify ZombiesChooseCategories.c

You can find more informations in the comments lines of these files.

Disclaimers :
If you use PvZmoD Tweaked Zombies the speed of these new creatures will be jogging (no sprinting) as it is the default speed of my mod.
Check ingame the model you want to use to be sure it work properly and has no conflic with my mods.
Last edited by Liven; 24 Aug, 2019 @ 5:32am
Trist 24 Aug, 2019 @ 2:54pm 
Thanks for point it out to us bud, not as educated in how to intermingle mods and thanks for @'ing me to let me know. Not sure if the dude above me is trolling, lol
aussie battler 18 Sep, 2019 @ 9:53am 
Thanks for the tutorial. Love your PVZ mod, makes the server run with high FPS :)

Thanks for sharing it.
aussie battler 18 Sep, 2019 @ 10:33am 
I am trying to spawn zombie skeletons with PvZ. The spawn in, but dont move. I created their own type in ZombiesChooseCategories.c. Made them spawn only at churches in ZombieChooseCategories.c. Added loot to them in Zombieloot.c (without adding clothes), the loot works. Added their classname to cfgspawnabletypes.xml with "PvZempty". I am not using the skeleton classname the author said "dont use this one".

Can you see if I have done anything wrong or is it just that they are not compatible?
aussie battler 18 Sep, 2019 @ 10:34am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1865458192
Here is the skeleton zombies mod. They spawn in with admin spawn tools & run around.
Last edited by aussie battler; 18 Sep, 2019 @ 10:35am
Liven  [developer] 18 Sep, 2019 @ 10:59am 
I see the problem, it will be corrected in next update (maybe at the end of the week or next one).
For the moment skeletons don't work with spawn system
aussie battler 18 Sep, 2019 @ 6:47pm 
@liven thanks you are a legend.
Gojan 13 Apr, 2020 @ 4:48am 
is it possible to like add a whole weapons category to zombies? and of course aswel as other things, like clothes etc
ref TStringArray itemList_09 = {"1.0","BadlyDamaged","'weapons'",};
Last edited by Gojan; 13 Apr, 2020 @ 4:48am
Liven  [developer] 13 Apr, 2020 @ 8:39am 
@Gojon, yes you can do that (the important thing is the "All"):

ref TStringArray itemList_00 = "All","BadlyDamaged","Weapon","attachment1","attachment2","Magazine",};

but the player will have to put together the elements.
Gojan 13 Apr, 2020 @ 10:15am 
what do you mean with the elements. like can i just use the types.xml file and choose "Weapons"?
Liven  [developer] 13 Apr, 2020 @ 10:30am 
My mod does not use types.xml

The elements are attachments (optics for example). I thought you wanted to spawn a "complete" weapon with all its attachments.

If you want to spawn one random weapon you have to set :

ref TStringArray itemList_00 = "1.0","BadlyDamaged","M4A1","AKM","FNX45","AllTheOtherWeaponsYouWant"};

Sorry you can't just set "weapons"
Last edited by Liven; 13 Apr, 2020 @ 10:31am
ego_sin_trick 23 Jun, 2020 @ 4:52am 
I've been Tinkering around with the ever popular CommunityOfflineMode. Trying to make my own little private Testing ground and I was wondering How I would go about adding Your spawn system to it.
Liven  [developer] 23 Jun, 2020 @ 7:12am 
@ego_sin_trick I don't know.
Styxxium 3 Oct, 2020 @ 3:19pm 
I there a way to set the max number in a stack of stackable items that zombies will spawn in with? They always have the max stack. I use BulletStackPlusPlus and have the standard stack size at 80 to save inventory space, but I dont want zombies spawning with more than say 10-15. Can that be done?
Liven  [developer] 4 Oct, 2020 @ 2:54pm 
Originally posted by Styxxium:
I there a way to set the max number in a stack of stackable items that zombies will spawn in with? They always have the max stack. I use BulletStackPlusPlus and have the standard stack size at 80 to save inventory space, but I dont want zombies spawning with more than say 10-15. Can that be done?


I'm sorry but it is something I didn't succeed to configure.
I tried lot of thing that were supposed to work but no solution found.
I fear the only solution to make bullets rare is to spawn them very rarely.

If at some point I find a fix for that, of course I will apply it but don't wait for it soon.
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