Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tomorrow 19/07/03 18h (CTE) I will push an update that will require profile a file modification on your side.
The file concerne is ZombieLoot.c (to correctly manage the new visibility of items on zombies)
This change is MANDATORY or your server will not start. If you did not tweak this file you'll just have to crush it, if you modified it you'll have to modify / add new lines in it. It is not a big job but it have to be done.
The mod key will (maybe) have to be change too.
You will have full instructions in the patch note and you can right now find the new profile files in this git repository (with basic instructions) https://github.com/Liven28/PvZmoD_Spawn_System_Profile
I try to make these kind of update less often as possible but sometime I can't go other way.
Nothing to do for admins this time (except classic update of the mod of course).
It sould have positive impact on server performance (less fps drops, it will have to be confirm your side).
And it should solve wrong type zombies spawning in some situations (not sure it cover all situations, let me know).
Fix a compatibility problem with PartyMe mod
Tweak all the big military areas (Balota / Pavlovo / Airfield / Tisy / NorthBase / Zeleno). The players shouldn't loot these places without seeing many Zombies anymore when they are not focus by the focus system (static spawns added)
More informations in the patch note tomorrow
If admins do not these modifications, the server will start but there will spawn less zombies in military zones.
This is to prepare the 1.05 update that delete some military zombies (those who have skin with backpack, helmet... to not conflict with visible loot on zombies tech) So admins have to delete these zombies.
More informations incoming in the patch note.
Tomorrow 19/09/28 6pm CET I will push an update that will require a profile file modification. If not done the server won't start.
The file to modify is StaticSpawnDatas.c
If you have modified it (to add custom hordes for example), here is the new file[transfernow.net] to help you to prepare the update (if you didn't modify it, you will just have to crush the old file with the new one)
There will be another file (a new one) added copy in profile folder, keep an eye on patch note when it come out for more details
Sorry for the inconvenience, I try to do things like this less often as possible but sometime I have no choice.
Friday 19/10/04 6pm CET I will push an update that will require a profile file modification. If not done the server won't start.
It is the same update I tried to push last week (but I had to rollback because of a bug that last DayZ update have solved) so require modifications in profile files will be the same.
The file to modify is StaticSpawnDatas.c
If you have modified it (to add custom hordes for example), here is the new file[transfernow.net] to help you to prepare the update (if you didn't modify it, you will just have to crush the old file with the new one)
There will be another file (a new one) added copy in profile folder, keep an eye on patch note when it come out for more details
Sorry for the inconvenience, I try to do things like this less often as possible but sometime I have no choice.
PS : remember you can subscribe to the "news" thread to be sure to not miss this kind of important messages
Changes in .json file, look at the patch note .
If not done the server will not start.
You can already do the modification to avoid service interruption.
In OtherVariables.c you have to add :
You guess what's coming with this update?
I launched a new mod : PvZmoD Dark Horde
It will happen when the v1.08 will come to stable branch.
My new mod PvZmoD Customisable Zombies replace them.
This new mod do all what this old ones do (and lot more) but in a better way.
Here is the main new features added in the json :
You already can update your help.txt and .json files. If you let the 999 values, the default values above will be apply.
You will find more informations in the tomorrow patch notes.
The last sunday update brings zombies spawning on helicopter wrecks but this brings a conflict with some other mods. To temporary fix that, I disabled the spawns on Mi8 helicopter (russian ones without smoke).
I will enable again the spawns on the Mi8 with the next update that will come live tuesday around 6pm CET.
To enable these helis without error message, some of you will have to install a little fix. It depends on the other mods you have installed on your server.
To avoid service interruption when the update will come, you already can try if you need this fix or not.
To test it, subscribe and install the fix, if the server start, you will need the fix, if the server don't start you don't need the fix and you have to uninstall it.
If you “need the fix” you can keep it (you don't have to unistall it to wait the update).
Note that if you had problem with sunday update, you should not need the fix, but I highly recommande to test to avoid bad surprise tuesday.
Links to the mod and installation instructions : PvZmoD_Spawn_System_WreckMi8_FIX
Sorry for the inconvenience.