Pavlov VR

Pavlov VR

ttt_town
Some things I wanted to put out there
1. Just the general feeling when playing
I do not know if others feel the same way but, The map feels more depressing?, sad?, gloomy or something compared to what it used to be, I feel like the fog around the map and the lighting (Feels like it was changed) but overall the map (to me) has a more gloomy feel/ look when playing it. This was mentioned in another's discussion but I would also like to point it out. I did prefer the "warmer" feeling of the old Town

2. The HP
A recent TTT update or change has modified the "bugged" 150 back to 100 for all TTT maps. I do not know if others agree with me but, I feel the HP should be set back to 150, I say this because while playing Town the TTK (Time to kill) has been drastically increased and has made it harder to be able to react and shoot back at a T who isn't discovered yet. It has also made long range attacks with guns such as both current shotguns in the map (Pump and SPAS) MP5, M4, Aug, and even the Glock a lot easier to pull off. What I'm trying to say is that gun fights have became a lot more in favor of person who shoots first because it is now a lot quicker to kill a person who is OR isn't paying attention. Also as a last added thing I forgot about before, with the addition of grenades back in the map it has became increasingly easy to kill people with them, once you learn the cook time and how to over hand or under hand a grenade, it becomes very very powerful.

3.Bring back the old scanner
Yes the old scanner was cheese, But I find that the new DNA scanner to be far more cheesey and unfair. If used in the right hands (Anyone who knows how to use it or has played Garry's Mod TTT) can be a very deadly person and can easily rat out all 3 T's. It also ruins the whole sneaking around pretending blend into the crowd (with the chance of being scanned). The scanner also did allow to push games forward and kind of prevent stall or help eliminate people of suspicion

4. While on the topic of the D, the model does not change to its own model. I am not sure if this was on purpose or not or if was even a glitch or something, but I feel the model should be brought back because it fit the theme more of the map and other models and from experience, helps prevent TK and makes it easier for players to Identify ( even tho there is a giant blue "D" above their head).
If it was a bug then here is proof of it
https://cdn.discordapp.com/attachments/672307069331701791/702587290899185724/unknown.png
https://cdn.discordapp.com/attachments/672307069331701791/702587096363302993/unknown.png

One of the names were covered due it being a childish/offensive name involving a special "Nick"

5. My 5th and last thought that I can think of right now is, bring back the smokes and flashes, I cant really make an argument other then they were fun to mess around with, and they can be useful in some cases if you know how to use them.

(Edit)6. Please raise the invis wall so people cannot glitch outside of the map using C4 as shown in the video below

https://youtu.be/T5pspW0BHa0



I'm sorry if when read this doesn't make sense. But I do hope it gets what I'm trying to say across and hope to hear others thoughts on these and new thoughts.
Last edited by IQ's Thigh Pics; 22 Apr, 2020 @ 1:15pm
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Showing 1-3 of 3 comments
Mfarooq360 22 Apr, 2020 @ 2:51pm 
I agree with the majority of what you said. The glitch could be remedied, but that's how people had fun and tried to explore the rest of the map. Your first topic really mirrored my experience with the map, the first time I played the update, I thought the theme was supposed to be a rainy day with interior areas like the donut shop appearing to have no power or lighting whatsoever and in general many areas of the map looked darker and overall, there was less color which really did look depressing when you played it, accustomed to the style of the older map. The HP being reduced also caused a big problem where the traitors could now group up and gun everyone down which doesn't really fit with the TTT gamemode. Before, people would've had to take others out silently or far away from others while now if many people aren't looking or don't have good guns (which happens a lot with the lesser guns in different places) the T's can literally gun everyone down in a matter of seconds. The old scanner was definitely great for this map, it may not have been for every map, but it really fit this map perfectly. You would have to actually be smart about the way you act and not look scared, ready to fire, or generally suspicious. The new scanner created a problem where if you scan a dead body, you would know instantly who killed who even if the person in question was in the crowd of people, instantly revealing them, especially when the body was innocent. Even then another problem would be that an innocent may have shot another innocent in self defense or missed a shot against a traitor and when they are found out, there's no way to tell what they are which may end up with that person getting killed by the detective. This is why I preferred the older map, even though I appreciate some of the changes made like the mirrors (though they may sometimes get unrealistically blocked by objects directly in front of them) and the attempt at new outdoor shadows (they seem blocky and too hard to be realistic).
Last edited by Mfarooq360; 22 Apr, 2020 @ 3:33pm
wet chicken legs 22 Apr, 2020 @ 4:48pm 
I really tried to use the new scanner but I just can't... you get gunned down before you get to be a "detective" maybe removing the "D" above the char so its more civilian type detective idk
Mfarooq360 23 Apr, 2020 @ 12:46pm 
Originally posted by wet chicken legs:
I really tried to use the new scanner but I just can't... you get gunned down before you get to be a "detective" maybe removing the "D" above the char so its more civilian type detective idk
The problem is the HP which allows you to get gunned down very easily with little time to react, especially if the person attacking you has a strong weapon or is going for headshots. The 150 HP made it so you couldn't gun down multiple people easily. Setting it to 100 HP can give the Traitors a huge advantage, especially with the lack of a proper scanner.
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