Team Fortress 2

Team Fortress 2

Assault Cannon
IcyyDicy 16 Sep, 2013 @ 2:46pm
Gun mechanic disscussion (kinda like stats but different)
This isn't a stats discussion. This is a mechanic discussion.
what differs from stats to mechanic stats?

for example, the brass beast just hass upsides and downsides.
(damage up, walkspeed and spin up speed down)

but for something like the eureka effect, vaccinator, rescue ranger can change the gameplay greatly.

I was thinking of this:
damage done fills rage meter
when rage is full, press taunt while spinned up to provide a deffencive buff to teamates in a small radius
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Showing 1-5 of 5 comments
IcyyDicy 16 Sep, 2013 @ 2:46pm 
I was also thinking of somehow repairing friendly buildings.
SBHScion 16 Sep, 2013 @ 3:21pm 
I was thinking it should go with the original design of the TFC minigun, (no alt-fire wind up) and then have a different upside to compensate. Although I think it's best for this to just be an optional look for the stock minigun like the AWPer hand and such.
Sustrai 16 Sep, 2013 @ 4:17pm 
I think the Homewrecker is enough for a non-engineer repairing weapon. Another one will make destroying enemy buildings way too harder than it already is. Unless you don't count sapper removal as repairing, then I guess it's fine.
IcyyDicy 16 Sep, 2013 @ 4:38pm 
Originally posted by 【EC】ImpossibleCarl:
I think the Homewrecker is enough for a non-engineer repairing weapon. Another one will make destroying enemy buildings way too harder than it already is. Unless you don't count sapper removal as repairing, then I guess it's fine.
sapper removing is a good idea
Lord Xiphos 16 Sep, 2013 @ 6:21pm 
I think it should be more accurate as a gun/longer ranged kinda :P
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