Arma 3
Earth Terrain 2.0
TacticalS  [developer] 22 Jun, 2019 @ 6:18am
Bugs, feedback and suggestion thread
Post your bugs (with screenshots included),feedback and suggestions.
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Showing 1-15 of 41 comments
LuizBarros99 22 Jun, 2019 @ 9:37am 
Hey, I have a suggestion for a little "joke/easter egg" to be added to the map. This would likely be somewhat welcome since I think that you likely should be looking for new things to add to the terrain.

But basically what I would like to suggest would be to add some "very simple village houses" to where North Korea and Venezuela are, and on top of this try to add stuff to represent these areas as having a high portion of poverty.

Unfortunately this would be actually a rather accurate representation of those regions, since it is known that people from both of those countries frequently have to go through periods of hunger.

(Proof of this is the significant exodus of Venezuelans fleeing from their crumbling nation; and the fact that the differences on the houses from both sides of the river that divide China and North Korea are massive; also a movie that North Korea recorded on Japan in an attempt of "anti-ocidental proganda" back fired because of how Japanese houses showed in the movie [likely the movie was recorded in a "not rich region" of Japan!] were so "luxurious" in the eyes of the North Koreans...)
LuizBarros99 22 Jun, 2019 @ 9:39am 
Just don't be surprized if the North Korean goverment tries to invade STEAM just to take down this terrain if you do not portray them as millionaries, and the rest of the world as poor... LOL
simonthedog 23 Jun, 2019 @ 5:59pm 
Maybe a zeus gamemode along with the missions. Just a blank canvas for people to run their own missions on.
El Berl 23 Jun, 2019 @ 7:49pm 
Good stuff. Is there any way to restructure the map so the top half is occupied? Perhaps move the map up and then extend the poles, or perhaps some kind of "mirror earth" could be an idea. Great job though! This is great and shows what the modding community can really do.
coolajxl 23 Jun, 2019 @ 7:56pm 
How do you open the locked doors in the Lake City Correctional Facility?
kyle_balls 24 Jun, 2019 @ 12:29pm 
the coasts look way too high IMO
LuizBarros99 24 Jun, 2019 @ 1:27pm 
Hey, you have a little inaccuracy in Brazil's North East:

On the NORTH EASTERN portion of Brazil, it is mostly "Semi-Arid", if not out-right ARID, as there are even some regions that have gone through desertification process!

This can be better visualized by looking at a map that shows the "Sertão" region of Brazil, it is clearly defined by sitting between two elevations:

One of said elevations can be seen on the Eastern coast of Brazil's North East region. It is called "Agreste". And as said it is elevated, and basically block the humidity coming from the east.
And on the North-Western portion of Brazil's North East it is seen a transitional region called the "Middle North". It is mostly seen nearly ENTIRELY within the state of "Maranhão", which in its majority has a diverse biome, and is actually not too elevated, except for it's ORIENTAL region, which is elevated and makes up the border between the "Middle North" and the "Sertão" regions.
And it is this very elevation that blocks the humidity from coming from the ~NorthWest/West side of the Sertão.

(TL;DR: The Northen Eastern portion of Brazil is like sort of a "Bowl". With its eastern coast being elevated, blocking humidity. And its North-Western side being also elevated, making it really DRY, being usually really arid here...)

https://en.wikipedia.org/wiki/Caatinga#/media/File:Caatinga_IBAMA.jpg
This map says more than all of my wall of text.
LuizBarros99 24 Jun, 2019 @ 1:37pm 
Also the terrain in the regions near Brazilia should be starting to become dry, and definetely are NOT a tropical forest, being more like a "Savana-Like vegetation".
https://en.wikipedia.org/wiki/Federal_District_(Brazil)#Climate
And it is only the "North Western" portion of the state west of Brazilia (or technically the "Federal District") that has a "tropical forest-like" vegetation.
LuizBarros99 24 Jun, 2019 @ 3:09pm 
Also, you sea level is 30 meters too high.
This can be seen if you check the "Current in Game" terrain height at the edge of the current sea, and you will find that it is zero.
However if you look at where the true beaches would be loacated at (they can be seen by the ground texture), you will find that they are actually at "-30 meters height".

So I might have just given you and idea for a version "3.0" of the terrain:
You raise the whole of the terrain by 30 meters, then you work out the true countours of the lands, which are the "True IRL Beach locations" (that are now currently in game at "-30 meters altitude", or the same depth as Atlantis).
And then you lower what is actually "sea" down to like ~50 to 100 meters depth.
( I would recomend around 50 meters depth on most of the "average depth" underwater sea locations, with -100 depth being only for like really REALLY deep seas)
Last edited by LuizBarros99; 24 Jun, 2019 @ 3:09pm
AdmiralTigerclaw 24 Jun, 2019 @ 9:20pm 
A suggestion on the next map iteration concerning air bases.

They need to be expanded. Right now, as a runway surrounded by fencing and a few buildings, they are not really functional for what they are meant to do. Yeah, you can take off with an aircraft, but when you land, you are pretty much stuck. There needs to be a section of the air bases built up for taxiways and the parking ramp. That way you can land a plane, taxi to the ramp, relarm/refuel/repair, and then taxi to the head of the runway for another takeoff.

This will be doubly important for those using the USAF mod with things like the B-1b Lancer. This will be one of the few maps where that aircraft can actually be used without immediately having to turn around after takeoff. The aircraft is going to need room at the airport just to be on the runway, let alone turn around.

I suggest looking at the X-cam-taunus map for it's big airport in the SW corner for a good idea on what to do. Maybe not to that detail, but as far as runway, taxiway, and ramp are concerned, it's an excelent template to utilize.

Also, buildings don't need to HUG the runway. That's how you start losing wings.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780377663
(Earth 2.0 'air base'. With no room for anything.)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780388445
(X-cam-taunus airport, lots of ramp space and taxiways.)

Last edited by AdmiralTigerclaw; 24 Jun, 2019 @ 9:45pm
TacticalS  [developer] 24 Jun, 2019 @ 11:50pm 
Thanks for the very detailed feedback! Il try to fix this in the next version. For now, large planes can use the northern us airbase.
TacticalS  [developer] 24 Jun, 2019 @ 11:52pm 
Originally posted by LuizBarros99:
Hey, I have a suggestion for a little "joke/easter egg" to be added to the map. This would likely be somewhat welcome since I think that you likely should be looking for new things to add to the terrain.

But basically what I would like to suggest would be to add some "very simple village houses" to where North Korea and Venezuela are, and on top of this try to add stuff to represent these areas as having a high portion of poverty.

Unfortunately this would be actually a rather accurate representation of those regions, since it is known that people from both of those countries frequently have to go through periods of hunger.

(Proof of this is the significant exodus of Venezuelans fleeing from their crumbling nation; and the fact that the differences on the houses from both sides of the river that divide China and North Korea are massive; also a movie that North Korea recorded on Japan in an attempt of "anti-ocidental proganda" back fired because of how Japanese houses showed in the movie [likely the movie was recorded in a "not rich region" of Japan!] were so "luxurious" in the eyes of the North Koreans...)
Il add the houses, those areas are a little empty anyway.
Last edited by TacticalS; 24 Jun, 2019 @ 11:52pm
TacticalS  [developer] 24 Jun, 2019 @ 11:56pm 
Originally posted by LuizBarros99:
Hey, you have a little inaccuracy in Brazil's North East:

On the NORTH EASTERN portion of Brazil, it is mostly "Semi-Arid", if not out-right ARID, as there are even some regions that have gone through desertification process!

This can be better visualized by looking at a map that shows the "Sertão" region of Brazil, it is clearly defined by sitting between two elevations:

One of said elevations can be seen on the Eastern coast of Brazil's North East region. It is called "Agreste". And as said it is elevated, and basically block the humidity coming from the east.
And on the North-Western portion of Brazil's North East it is seen a transitional region called the "Middle North". It is mostly seen nearly ENTIRELY within the state of "Maranhão", which in its majority has a diverse biome, and is actually not too elevated, except for it's ORIENTAL region, which is elevated and makes up the border between the "Middle North" and the "Sertão" regions.
And it is this very elevation that blocks the humidity from coming from the ~NorthWest/West side of the Sertão.

(TL;DR: The Northen Eastern portion of Brazil is like sort of a "Bowl". With its eastern coast being elevated, blocking humidity. And its North-Western side being also elevated, making it really DRY, being usually really arid here...)

https://en.wikipedia.org/wiki/Caatinga#/media/File:Caatinga_IBAMA.jpg
This map says more than all of my wall of text.
Thanks a lot for the feedback! While i cant switch out the grass in that area, i can add some desert plantlife and delete the jungles in that area.
agent barack 25 Jun, 2019 @ 1:32pm 
are you still accepting full on towns/cities? my friends have a city made on the altis salt flats originally intended for roleplay and PVP urban combat. the city itself is on par with the new delhi and paris cities on the map, and it has a small rural area as well with farm houses, and a prison.
i would estimate the whole size of the area to be within 500x500m - 750x750m? in the past i've experimented with pasting this town on flat areas of earth and it went pretty well - the town also has its own roads and etc placed as part of the props


additionally here are some screenshots of the city!:
residential area:
https://cdn.discordapp.com/attachments/148413420922732545/511490400146554880/unknown.png

industrial:
https://cdn.discordapp.com/attachments/148413420922732545/511490461500964864/unknown.png

city center:
https://cdn.discordapp.com/attachments/148413420922732545/511490587661303818/unknown.png

rural area:
https://cdn.discordapp.com/attachments/148413420922732545/511490699028594718/unknown.png

city at night:
https://cdn.discordapp.com/attachments/148413420922732545/511490913466449930/unknown.png

prison at night:
https://cdn.discordapp.com/attachments/148413420922732545/511491061240037378/unknown.png
Last edited by agent barack; 25 Jun, 2019 @ 1:47pm
Would it be feasible to add some Canadian cities? Toronto, Montreal, and Calgary are definitely needed to fill out Canada. Here's a list of the cities I would recommend https://goo.gl/maps/TL629c6CdpGe46Q6A
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