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翻訳の問題を報告
I have 20 pawns (7 of which are idle at any given time), plenty of available seating, in a good environment. There don't seem to be any errors getting displayed in the log that have anything to do with this.
Let me know what other info you need.
EDIT: I was wrong, everyone gathered on day 5 for the microphone performance. Still haven't seen one of the other performances, but at the very least the mod is still working. Maybe include something that says the time frame on the next performance, if it's not supposed to be every day.
It's a "safety" so that your colonists do in fact work on other things (I've just added this to the guide):
- You must have at least 4 colonists
- It needs to be safe (map danger rating of 0)
- The performer(s) must be alive - if one dies, you can select someone else and right click on the venue to replace the lead or support as needed
- Performances can take place between 1pm and 9pm
- Each venue has a cooldown of 600 "rare ticks" (x250 ticks) = 150000 = 60 hours
- Finally, it comes down to RNG: 10% chance every 6 minutes (game time)
Due to the simplification of some of the other calculations though, I will probably change the cooldown to be somewhere between 24 and 36 hours instead.
If you wish to change it yourself, the value is stored in:
Steam\steamapps\workshop\content\294100\1778162471\Defs\ThingDefs\RAZ_Buildings.xml
(assuming you are loading the mod via Steam, and not a local copy)
Line 6, change the "600" to whatever you want: 10 = 1 hour
As an XCOM2 modder, there was no simple interface for letting user mod settings persist through mod updates, and I was complained at *constantly* about it, every time I posted an update. So I don't do this to say "Hey I demand ____," but more of just a "it'll probably be better for your sanity in the long run" thing.
But the temptation is great
Either way, the two mods work fine together, except the radios from VFE don't play the broadcasts from RazzleDazzle
Thanks for the answer mate.