Warframe

Warframe

Volt Sethar V2
relotixke 26 Jun, 2019 @ 12:43pm
Cool but 1 big issue.
I like this design a lot, it's a neat concept and the modeling looks really nice. There's just one thing that bothers me:

The back of the character's head is what the player looks at almost all the time and the back of the crest on this helmet is just flat from what I see here. It needs to have more interesting stuff to look at on the back of that crest. The horns could also be a little bit more organic looking, I think.
Last edited by relotixke; 26 Jun, 2019 @ 12:46pm
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Showing 1-15 of 17 comments
Pepi 26 Jun, 2019 @ 7:10pm 
no one cares lmao
DroneFrost 26 Jun, 2019 @ 7:35pm 
Meh
Xycelium 27 Jun, 2019 @ 5:58am 
It's not a 'big issue'. So please don't call it that.

The back of helmet isn't flat, it's just smooth. You'd have a problem with the whole skin then since it has a lot of smooth parts too, especially with the back area. And what does making the horns look more organic even mean?
Rallen 27 Jun, 2019 @ 2:19pm 
Originally posted by relotixke:
I like this design a lot, it's a neat concept and the modeling looks really nice. There's just one thing that bothers me:

The back of the character's head is what the player looks at almost all the time and the back of the crest on this helmet is just flat from what I see here. It needs to have more interesting stuff to look at on the back of that crest. The horns could also be a little bit more organic looking, I think.
I feel you bro. I kinda understand what you wanna tell us (I can't really put it into words tho) and yet no one cares to even try to understand what you're saying. They see your words and take them literally (which is not how this works).
Rallen 27 Jun, 2019 @ 2:25pm 
Originally posted by Scruffel:
It's not a 'big issue'. So please don't call it that.

The back of helmet isn't flat, it's just smooth. You'd have a problem with the whole skin then since it has a lot of smooth parts too, especially with the back area. And what does making the horns look more organic even mean?
Yet it looks a little bit boring. One of my favorite helmets is the Oberon Taurus helmet which is pretty minimalistic and got accused for lack of detail aswell but this time he's kinda right. The back of this helmet really isn't pretty. I know that DE said in their TennoGen guide that the creators should focuse more on the front and not too much on the back (which is absolutely true) but on the other hand they also said that the back is very important still. Why? Because it's what the player is going to see most of the time. They mentioned this in the devstream where they introduced the first ingame model for the Vauban deluxe skin. Also "smooth" is technically true (Oberon Taurus is pretty smooth aswell) but this one here is a little bit blank which is rather contradictory to the look of the rest.
Xycelium 27 Jun, 2019 @ 4:53pm 
Originally posted by Rallen:
Originally posted by Scruffel:
It's not a 'big issue'. So please don't call it that.

The back of helmet isn't flat, it's just smooth. You'd have a problem with the whole skin then since it has a lot of smooth parts too, especially with the back area. And what does making the horns look more organic even mean?
Yet it looks a little bit boring. One of my favorite helmets is the Oberon Taurus helmet which is pretty minimalistic and got accused for lack of detail aswell but this time he's kinda right. The back of this helmet really isn't pretty. I know that DE said in their TennoGen guide that the creators should focuse more on the front and not too much on the back (which is absolutely true) but on the other hand they also said that the back is very important still. Why? Because it's what the player is going to see most of the time. They mentioned this in the devstream where they introduced the first ingame model for the Vauban deluxe skin. Also "smooth" is technically true (Oberon Taurus is pretty smooth aswell) but this one here is a little bit blank which is rather contradictory to the look of the rest.

How is the helmet contradictory to the rest of the skin, when the rest of the skin also has a lot of blank and smooth spots too? Example, look at the image of the back views (it's like the 8th picture). You can clearly see where a lot of those same smooth places are through out the skin, such as the skirt and the top part of the back. I don't see the differences between those spots and the back of the helmet.

And when they were referencing about the importance of the back when related to the Vauban Deluxe, where they just talking about just the skin's back or in a general sense? If they were talking about it the skin, then they were probably commenting on how the back for that specific skin was important to work on. If it's the ladder, it's a double edge sword advice to listen to since it's about a Deluxe skin. I know it's good to take notes and hints of quality from the developer themselves, but you always have to put a caveat when it comes to some info especially when it's stuff only curated by the developer themselves compared to something by the community with more restrictions.

Also the 'more attention to detail in the front' is in reference to when designing a helmet, so the comment about the Vauban Deluxe's back is referencing on the whole skin's back or the helmet's back?
76561198021868190 29 Jun, 2019 @ 4:52pm 
and the waist is the same as always plz change it
Xycelium 29 Jun, 2019 @ 8:37pm 
Originally posted by Malkav:
and the waist is the same as always plz change it

And no TennoGen submission is complete without a "change the body model" post. Perfect. :smug:
Vaz 2 Jul, 2019 @ 1:19am 
I agree with OP.
relotixke 15 Jul, 2019 @ 12:53pm 
Originally posted by Scruffel:
It's not a 'big issue'. So please don't call it that.

The back of helmet isn't flat, it's just smooth. You'd have a problem with the whole skin then since it has a lot of smooth parts too, especially with the back area. And what does making the horns look more organic even mean?

Imagine needing to leave this comment on feedback intended for someone else's work.
Xycelium 15 Jul, 2019 @ 1:31pm 
Originally posted by relotixke:
Originally posted by Scruffel:
It's not a 'big issue'. So please don't call it that.

The back of helmet isn't flat, it's just smooth. You'd have a problem with the whole skin then since it has a lot of smooth parts too, especially with the back area. And what does making the horns look more organic even mean?

Imagine needing to leave this comment on feedback intended for someone else's work.

Imagine leaving a non-statement about a comment that's starting some sort of dialogue about the feedback intended for someone else's work. I don't remember feedback itself being free from criticism.
St. Armand 17 Jul, 2019 @ 4:35am 
that would be an issue if this were gears of war, but i doubt that most people even register the details of their frame during combat
St. Armand 17 Jul, 2019 @ 4:38am 
Originally posted by Scruffel:
Originally posted by Rallen:
Yet it looks a little bit boring. One of my favorite helmets is the Oberon Taurus helmet which is pretty minimalistic and got accused for lack of detail aswell but this time he's kinda right. The back of this helmet really isn't pretty. I know that DE said in their TennoGen guide that the creators should focuse more on the front and not too much on the back (which is absolutely true) but on the other hand they also said that the back is very important still. Why? Because it's what the player is going to see most of the time. They mentioned this in the devstream where they introduced the first ingame model for the Vauban deluxe skin. Also "smooth" is technically true (Oberon Taurus is pretty smooth aswell) but this one here is a little bit blank which is rather contradictory to the look of the rest.

How is the helmet contradictory to the rest of the skin, when the rest of the skin also has a lot of blank and smooth spots too? Example, look at the image of the back views (it's like the 8th picture). You can clearly see where a lot of those same smooth places are through out the skin, such as the skirt and the top part of the back. I don't see the differences between those spots and the back of the helmet.

And when they were referencing about the importance of the back when related to the Vauban Deluxe, where they just talking about just the skin's back or in a general sense? If they were talking about it the skin, then they were probably commenting on how the back for that specific skin was important to work on. If it's the ladder, it's a double edge sword advice to listen to since it's about a Deluxe skin. I know it's good to take notes and hints of quality from the developer themselves, but you always have to put a caveat when it comes to some info especially when it's stuff only curated by the developer themselves compared to something by the community with more restrictions.

Also the 'more attention to detail in the front' is in reference to when designing a helmet, so the comment about the Vauban Deluxe's back is referencing on the whole skin's back or the helmet's back?
♥♥♥♥♥♥♥ hell dude, why are you so argumentative on such a subjective topic? do you have a crush on the maker of the skin or something? calm down.
Xycelium 17 Jul, 2019 @ 6:25am 
Originally posted by StarMan:
Originally posted by Scruffel:

How is the helmet contradictory to the rest of the skin, when the rest of the skin also has a lot of blank and smooth spots too? Example, look at the image of the back views (it's like the 8th picture). You can clearly see where a lot of those same smooth places are through out the skin, such as the skirt and the top part of the back. I don't see the differences between those spots and the back of the helmet.

And when they were referencing about the importance of the back when related to the Vauban Deluxe, where they just talking about just the skin's back or in a general sense? If they were talking about it the skin, then they were probably commenting on how the back for that specific skin was important to work on. If it's the ladder, it's a double edge sword advice to listen to since it's about a Deluxe skin. I know it's good to take notes and hints of quality from the developer themselves, but you always have to put a caveat when it comes to some info especially when it's stuff only curated by the developer themselves compared to something by the community with more restrictions.

Also the 'more attention to detail in the front' is in reference to when designing a helmet, so the comment about the Vauban Deluxe's back is referencing on the whole skin's back or the helmet's back?
♥♥♥♥♥♥♥ hell dude, why are you so argumentative on such a subjective topic? do you have a crush on the maker of the skin or something? calm down.

I am calm. I don't know why you're acting like there's some sort of issue of trying to have some sort of conversation based around the feedback given to a skin. And you could argue on whether or not this discussion is trying to be subjective or objective, but I think we can forget about that.
St. Armand 17 Jul, 2019 @ 7:25am 
Originally posted by Scruffel:
It's not a 'big issue'. So please don't call it that.

The back of helmet isn't flat, it's just smooth. You'd have a problem with the whole skin then since it has a lot of smooth parts too, especially with the back area. And what does making the horns look more organic even mean?
I'm not trying to act like there's an issue in discussing something, what i guess I'm getting at here is that you're being very dismissive.
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