Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Seleucus I
 This topic has been pinned, so it's probably important
chimp  [developer] 23 Jun, 2019 @ 2:58pm
Bug Reports
See anything out of place? Let us know here :)
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Showing 1-4 of 4 comments
bms1125123450 15 Oct, 2019 @ 6:54pm 
I think that I found a fairly serious bug. The Unique Units are broken, so that instead of the great unlock at the Military training civic, they instead require BOTH the civic AND the NORMAL TECH that the unit they replace require as well. For example, the Elephants need the civic AND Stirrups.
chimp  [developer] 20 Oct, 2019 @ 7:27am 
@bms1125123450 Thanks for the heads up, I'll update this soon with the fix :)
bms1125123450 20 Oct, 2019 @ 9:52am 
I appreciate it, thanks! Besides that, I am really enjoying the very distinct place that the civ has. The district, the ability (which feels reminicent of Civ V's Rome), and the early units all feel great.
MysticGamer 22 Apr, 2023 @ 8:40pm 
I don't know why but when i use this mod it crashes my game while loading
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Showing 1-4 of 4 comments
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