Space Engineers

Space Engineers

Tank Track Pack - AWG
Dark TIE 29 Jun, 2019 @ 2:15pm
No, you ♥♥♥♥♥, it's not ♥♥♥♥♥♥♥ animated.
AWG himself has already stated that it's not possible to animate the tracks, due to Keen's limited system.

Go complain about it to Keen, not AWG.

Cease your heresy.
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Showing 1-11 of 11 comments
Hydяa 30 Jun, 2019 @ 4:27am 
Just tell keen they could add animated blocks as DLC they will be interested
John Bee 30 Jun, 2019 @ 6:39am 
You think workshop morons know how to read the description or comments?
Hydяa 30 Jun, 2019 @ 6:45am 
No but it's in English so I mostly don't read it whole
spEeͥD`eͣxͫ 26 Oct, 2019 @ 9:54am 
*keep peaks around a corner in this chat*
Theneoseraphim 27 Dec, 2019 @ 3:36pm 
tHIS MOd STINKs NO ANIMATION NEGaTIVE 0/10
Nemo 21 Jan, 2020 @ 12:41pm 
What do you mean it can't be animated? I'm pretty sure it can.
Take wind turbines for example. They are animated, also their animation speed is based on the the atmosphere, so maybe track animation could be based on wheel's angular velocity or even just overall speed of the vehicle.
John Bee 21 Jan, 2020 @ 12:49pm 
Alright big brain mcgee, if it's possible and so simple by just using "wheel angular velocity" then why hasn't it been done? You obviously have no clue how any of this works do you.
Dark TIE 21 Jan, 2020 @ 12:51pm 
Originally posted by Nemo:
What do you mean it can't be animated? I'm pretty sure it can.
Take wind turbines for example. They are animated, also their animation speed is based on the the atmosphere, so maybe track animation could be based on wheel's angular velocity or even just overall speed of the vehicle.

Wind turbines aren't tank tracks and developer-made stuff isn't the same as modder-made stuff, as their tools are different. How about you make them, and ones that are War Thunder levels of quality animation and detail?
Originally posted by John Bee:
Alright big brain mcgee, if it's possible and so simple by just using "wheel angular velocity" then why hasn't it been done? You obviously have no clue how any of this works do you.

There's been animated tank tracks in the past. The mods been removed in the last 5 years or so. I used to be subscribed to it. It takes a huge amount of back-end code and probably an entire code library worth of additional BS, but it's possible for somebody of *extreme skill*.


Don't take me as saying it's easy as others have done, nor that I'm *EXPECTING* it to be done (I don't really care. Tracks in SE seem kind of bleh). But to entirely say it can't be done and being a bit of a baby about making some overly dramatic show about it seems just-

Man, you know, I was gonna say, "You probably just shouldn't have replied." but that'd be the whistle telling the kettle to shut up.



Pick your battles, friend. Not everyone deserves a reply.
Originally posted by Dark TIE:
Originally posted by Nemo:
What do you mean it can't be animated? I'm pretty sure it can.
Take wind turbines for example. They are animated, also their animation speed is based on the the atmosphere, so maybe track animation could be based on wheel's angular velocity or even just overall speed of the vehicle.

Wind turbines aren't tank tracks and developer-made stuff isn't the same as modder-made stuff, as their tools are different. How about you make them, and ones that are War Thunder levels of quality animation and detail?

He never brought up war thunder level quality as far as I've seen? I don't know why you're bringing that up. Not to mention you're actually kind of not entirely correct. The devs of SE use a lot of the same tools mod makers use and the only difference between mod maker level tools and SE dev tools is that they have original source files for the game. That doesn't mean we /can't/ do it, just that we have to do it a different way. There's even some new mod libraries now for doing EXACTLY this thing. Somebody *LITERALLY* did what I was saying in my last comment. I'd be more than happy to link it too for you, if you'd like to update your mod here to have animated tracks.

And while I agree in principle that "Wind turbines aren't tank tracks-", both are considered block entities and that's all that matters. If it's of the same entity type, the principles behind them both can use these functions and features given the right specific code. (Again, I refer to the mod that has been recently made adding animated block functionality for easy block animations.)

I guess a lot can change in 3 years, huh?
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