Stellaris

Stellaris

Prethoryn Playable - Swarm Overhaul
 This topic has been pinned, so it's probably important
BOT Lord  [developer] 25 Mar, 2020 @ 8:52am
Bug Reports
If you have any problems with this mod specifically, I strongly encourage you to tell me here. To make things easy the best way to do so would be to keep it simple:

My personal preference to how I like the format would contain:
  • Name/Title
  • Short description followed by steps to reproduce
  • Link to image of result

Thanks in advance
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Showing 1-15 of 52 comments
MThead 27 Mar, 2020 @ 11:31pm 
Missing Localisation in Situation log REVIVE_DEAD_SWARM_LONG_DESC on project to add ship to swarm
MThead 27 Mar, 2020 @ 11:40pm 
There's no reason for the Hive Heart to give 20000% Pop Growth as the game will never grow more than one pop at a time (and may overflow eventually)
BOT Lord  [developer] 28 Mar, 2020 @ 11:01am 
Not a bug report, but yes I'm fully aware of the hive heart and the game's pop growth cap. As for the localisation, may I see a screenshot?
BOT Lord  [developer] 28 Mar, 2020 @ 11:09am 
I found the Localisation error and it should be fixed soon, I also noticed an error in the dead_swarm events that should be fixed as well, thank you
BOT Lord  [developer] 28 Mar, 2020 @ 11:19am 
I just tested and released a hotfix, should be fixed now
Quiiliitiila 6 Apr, 2020 @ 4:36pm 
I noticed that there are some XL and Titan weapons in the mod which are currently not working (have a cool down of .15!), I was messing around in the mod's files to see if I could fix them myself, but I was unable to, even after locating the weapons and manually setting the CD to be higher (25 seconds). Is there any chance you could take a look and see if you could fix them for use with your next update? It'd be nice to have working bio weapons for my larger craft/ion cannons!
BOT Lord  [developer] 6 Apr, 2020 @ 9:20pm 
That was something I took a look at some time ago to try and create titan bio weapons but I think I ran into an error and forgot about it, I'll take a look at it
Quiiliitiila 7 Apr, 2020 @ 5:20am 
Thanks, I'm not sure what I did wrong with my fix. I found the stats in the 00_swarmtech_scourge_temp.txt document and edited the TITANIC_SCOURGE_PROJECTILE_WEAPON_NEW_ION section to try and fix the ion/titanic weapon. However, even though I set the CD to be 25 and then later 30, it still didn't change in the game.

I made some tweaks to the playable scourge fighter craft as well and those changes worked just fine, so I'm not certain what I was doing wrong. The Titan and XL weapons both seem to be broken in the same way. Thanks for taking a look!
FloralVera 12 May, 2020 @ 12:25am 
Researching the swarm ship anomaly doesn't do anything when it's done if you already have a swarm ship from one of these anomalies
BOT Lord  [developer] 12 May, 2020 @ 6:27pm 
That's Intentional
FloralVera 12 May, 2020 @ 7:02pm 
Oh, well I believe it should say something about it besides from just doing nothing

maybe a popup saying the ship couldn't be recovered or something
Kalawaki 11 Jun, 2020 @ 2:01pm 
Encountering a bug. When I awaken a dormant ship as a normal Hive mind I immediately gain the admiral relic, and when I do it as a normal race I need to translate it first, but if I awaken a dormant ship using your 'True Swarm' it either won't contact me at all, or it will send me a jarbled message with no option to translate it, resulting in me never receiving the relic.
BOT Lord  [developer] 11 Jun, 2020 @ 2:08pm 
Normal Hive mind is intentional, also works with your race if you are psionic (for whatever reason) I'll look into this though I've been busy IRL so it may be slow
BOT Lord  [developer] 11 Jun, 2020 @ 2:09pm 
As hive minds/psionics have no need to translate the swarmy bois
Kalawaki 11 Jun, 2020 @ 3:32pm 
Apologies, I don't think I articulated the problem well enough. What I'm saying is that the 'True Swarm' empire authority isn't receiving a transmission at all, or if it does it doesn't get dialogue options.
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