Arma 3
Takistan Ai Vs Ai
Ejamonkey  [developer] 27 Jun, 2019 @ 11:59pm
Suggestions
Anything to make it better
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Showing 1-6 of 6 comments
GrimRose0w0[TTV] 13 Aug, 2019 @ 1:33pm 
Simple additions such as adding item filled backpacks to the recruitable units, and possibly adding new random objectives/side objectives. Also adding new classes, like a Ammo Bearer, Sniper, Demo Expert, etc. Demo Expert carrying placeable explosives and throwables, the ammo bearer carrying random types of ammo, and the Sniper carries a deployable laser designator, etc.

Just some things that would make AI more useful to interact with, other then just being damage sponges.
Sky_Void 8 Nov, 2019 @ 3:53am 
Seeing more of the CUP assets would be nice, both in the AI's uniforms and loadouts, and in the vehicles. I know it's probably a lot of work, it just kinda feels weird for immersion when you got a SAW and ACU camis and everyone else is wearing Nato cami jammies with SAPRs lol. Not a big deal, its just theres already so much immersion here already, might as well capitalize on it. Changing up the loadouts for the Blufor AI would be nice anyway. For me anyway, when i drop on an LZ with a squad, they all leave mine and make their own, and then they all leave me behind because they dont have any armor or anything, just chest rigs and Patrol caps, while all the ruskies have fullon plate carriers, the AK's, helmets and all kinds of other stuff lol. Just being able to fly in to the AO in an actual Chinook or Black Hawk with a squad in all ACUs with M4's and the like would be reaaaally nice for immersion.
Last edited by Sky_Void; 8 Nov, 2019 @ 3:54am
Exhithronous 17 Feb, 2022 @ 2:59am 
custom factions
Ejamonkey  [developer] 17 Feb, 2022 @ 8:02pm 
Originally posted by Exhithronous:
custom factions
There is custom faction support...
Ejamonkey  [developer] 15 Aug, 2024 @ 5:42pm 
Originally posted by GrimRose0:
Simple additions such as adding item filled backpacks to the recruitable units, and possibly adding new random objectives/side objectives. Also adding new classes, like a Ammo Bearer, Sniper, Demo Expert, etc. Demo Expert carrying placeable explosives and throwables, the ammo bearer carrying random types of ammo, and the Sniper carries a deployable laser designator, etc.

Just some things that would make AI more useful to interact with, other then just being damage sponges.

Thanks GrimRose0, I will surly take this into consideration and hopefully adapt that into the next big change when I have time. Thanks for playing it man!
Ejamonkey  [developer] 15 Aug, 2024 @ 5:43pm 
Originally posted by Sky_Void:
Seeing more of the CUP assets would be nice, both in the AI's uniforms and loadouts, and in the vehicles. I know it's probably a lot of work, it just kinda feels weird for immersion when you got a SAW and ACU camis and everyone else is wearing Nato cami jammies with SAPRs lol. Not a big deal, its just theres already so much immersion here already, might as well capitalize on it. Changing up the loadouts for the Blufor AI would be nice anyway. For me anyway, when i drop on an LZ with a squad, they all leave mine and make their own, and then they all leave me behind because they dont have any armor or anything, just chest rigs and Patrol caps, while all the ruskies have fullon plate carriers, the AK's, helmets and all kinds of other stuff lol. Just being able to fly in to the AO in an actual Chinook or Black Hawk with a squad in all ACUs with M4's and the like would be reaaaally nice for immersion.

Thanks Sky_Void, I will take this into consideration with the next development. Hopefully that is soon.
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