Kenshi
Path to Valhalla
 This topic has been pinned, so it's probably important
Acord  [developer] 2 Jul, 2019 @ 8:38am
Read Me! Changes and Environment!
Wild life and people,
Animals now have changed health pool and eye sight, they now see longer and sprint a lot faster!
Attack speed has changed as well.

Humanid races and skeletons has different range of eye sight,
Value “1” is standard

Shek “0,75”
Greenlander “1” (standard)
Scorchlander “1,5”
Hive “1,75” can diversify on the class,
Skeletons “2”

Others
Beak thing “2,2”
Skimmer “2,5”
Wolfs, dogs, “1,75”
gorillas and much more, “2”

environment

Border zone
Now have forest foliage and rain is possible
Now spawns: more wolfs, spiders and boneyard wolfs

Stenn Desert
Now have forest foliage and rain is possible
Now spawns: dust bandits, more wolfs, wild goats, boneyards wolfs, and mega gorillo (Rare!),

Skinner’s Roam
Now have forest foliage and rain is possible
Now spawns: more wolfs, boneyard wolfs and goats.

Bonefield
Now have forest foliage and rain is possible
Now spawns: turtle

Greyshelf and royal valley
Now have forest foliage and rain is possible
No changes to spawns

Hidden forest
Now have forest foliage and rain is possible
Now spawns, boneyard wolfs and more wolfs

Orkans gulfs
Now have forest, NOTE!
The biome for orkans gulf is connected with Skinners Roam,
So if I change anything in skinners roam, I also change Orkans gulf.
No spawn Changes.

Orkans Pride,
New environment and folige,
Spawns now turtle.

Okrans valley
Removed trees.

Shun, the hook, spider plain
have trees and changed biome. (these three have connected Biome)

Vain
No longer rain blood

Acid rain removed:
Leviathan Coast, Howlers Maze, Burning forest.

Last edited by Acord; 8 Jul, 2019 @ 11:26am