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Your don't "work around" camping admin, you wait for people to get close, then you kill them all, hide in the room next door and regen health, then go back out when they are reviving them, rinse and repeat
Having a single console to work with means all the alien has to do is camp it
You can also show the Classes you have more love, give them class-specific jobs they can perform outside of being a meat-burrito for the ALIEN.
Like, say, accessing an engineering panel in the Lab that would Isolate Admin and fill it with steam, essentially killing anything inside it, Human and ALIEN, which can only be accessed BY Engineers. You can also make it to where they have to turn on that particular feature via a terminal that is randomly placed across the ship, also only accessible by Engineers.
You can also remove the Pistol from the Science Officer and give them a low grade stun gun that will ragdoll a human (not kill them) as well as place a debuff on the ALIEN, making them move slower and forcing them to rethink the constant 'charge into the guns' approach that seems to be working well for them.
You can also provide stun batons or even ‘foam’ that is aimed to SLOW the ALIEN down, and NOT KILL IT to the Classes that have no means to defend themselves outside of harsh language.
But giving the ALIEN more Health and Making it tougher to bring down will only reward ALIEN Players by simply running up and down the corridor and gleefully butchering the survivors far faster than it already has.
Yeah, that thing is big, nasty, and can kill me instantly, but its faster than me, I can’t run when it spots me so I have to turn and fight. And if I got a gun and a long enough corridor, I should be able to drop the f*cker in SELF DEFENSE. Close Quarters Battle, however, is always suicide, and giving us the equivalent of nerf ball bats and hard plastic air-soft guns against its health pool does not help the situation when the ALIEN knows you have to come to it to proceed.
:/