RimWorld

RimWorld

Questionable Ethics Enhanced
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KongMD  [developer] 1 Jul, 2019 @ 5:39am
Mod Updates Thread
I'll reply to this thread whenever there's a mod update. Feel free to subscribe to it, if you want to track the mod's progress.
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KongMD  [developer] 3 Jul, 2019 @ 3:21pm 
Version 1.0.1 Release
  • Updated Cloning Vat texture. Thank you to EvaineQ for the excellent replacement art! I updated the various mod preview images with the new texture
  • The graphic of Clones in the Cloning Vat is now drawn slightly lower in the cloning vat
  • Added Japanese Translation. Thank you for the translation, Proxyer!
  • Modified Genome Template description to include instructions for both living and dead pawns
  • Fixed minor typo in the 'Vatgrown clone made' letter text
KongMD  [developer] 16 Sep, 2019 @ 4:38am 
Version 1.0.2 Release

Fixes:
  • When checking if two genome/brain templates could stack, the mod didn't check the name of the pawn/animal. Only affected templates where all other stored information was the same.
  • When checking if two brain templates could stack, the mod didn't check skills. This led to newer templates of the same pawn being stacked with a template with old skills.
  • Machining Table's 'Do until you have X' bill caused never-ending item crafting. It was counting a stack as a single item, regardless of how many items were in the stack.
  • Blank genome templates, generated via event or debug actions, caused errors with the Start Growing gizmo in the Clone Vat. They are no longer in the list of available templates.
  • Brainwave Scanning research description corrected (referenced incorrect production bench)
  • All production benches capitalized in research descriptions


Enhancements:
  • Genome Sequencers and Brain Scanners now are counted in the Resource UI on the left of the screen.

More info about the changes is here.[github.com]
KongMD  [developer] 29 Sep, 2019 @ 9:15am 
Version 1.0.3 Release

Harder
  • Cloning code is now hardened with tons of null existence checks. Vats will now check themselves before they wreck themselves. The mod itself is not harder balance-wise.

    Better
    • A new ModSetting has been added that caps the maximum growing time for a clone in days. Now you can clone huge animals in a reasonable amount of time. Default = 60 days.
    • Hair and HeadGraphic are now stored in genome templates! Existing templates in your saves will default to the 'Shaved' hairstyle.
    • Hair will be drawn on the pawn throughout the cloning process, instead of being generated randomly and 'popping' onto the sprite at the end of cloning.
    • A message to the player will now be generated when animals finish cloning.
    • A message to the player will now be generated when any vat fails growing because of maintenance.


    Faster
    • All vats now update once per second instead of once per tick. No balance changes here, just straight-up better performance.

    Stronger - The Pawn Vat cloning code had a significant rewrite and should be more resilient to problems:
    • Cloning Vats should now reset consistently after a success or failure. I saved the game in 6 different success/fail scenarios, and they all resulted in the same save data for the Clone Vat.
    • Cloning Vats will check that the pawns growing in them are okay on an interval. If the pawn being grown ever ends up being null at any time during cloning, it will try these things in order:

      1) Generate a new one from the genome template.
      2) Display a message in the top-left that there was a problem w/ cloning and all ingredients will be refunded.

    Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
    Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases

    More info about the changes is here: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/4?closed=1
Last edited by KongMD; 29 Sep, 2019 @ 11:36am
KongMD  [developer] 30 Nov, 2019 @ 3:39am 
Version v1.1.0 Release

Organ vats now use Bills
  • The Organ Vat now uses Bills instead of the Start Growing gizmo. It's a new building compared to the existing vat and it uses separate code.
  • The former Organ Vat building is now named 'Organ Vat (legacy)', and it will function just as it did before this update. It can no longer be built, so if you want to build new legacy vats, you'll need to add them in via the debug menu. This update is save compatible with your existing organ vats and recipes!
  • Pawns now grab nearby stacks of ingredients when loading them into any vat if their hands are not full (opportunistic hauling).
  • Added 'Finish Growing' gizmo to Organ vat if Rimworld's Dev Mode is enabled. Finishes growing current recipe instantly.
  • Patched the Evolved Organs mod recipes to work in the new vat
  • [Performance] Added ModSetting that dictates how often Organ Vat will check the map for ingredients in seconds. Default = 3 seconds.


To replace a legacy organ vat with the new one, deconstruct it, then turn on God Mode and spawn in a new Organ Vat via the debug actions menu. Alternately, just build a new one!

Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases

More detail about the changes: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/5?closed=1
Last edited by KongMD; 30 Nov, 2019 @ 3:40am
KongMD  [developer] 28 Dec, 2019 @ 12:43pm 
QEE 1.2.0 - Big ol' Surgery Update
  • Arm install surgery now uses the Shoulder BodyPart
  • Added the ability to replace a BodyPart with a new natural part if only the sub-parts are damaged/missing. Example: You can now install a new hand if any fingers are missing or damaged.
  • Fixed being able to harvest a BodyPart if any sub-parts are missing. Example - arms will not be harvestable if a finger is missing.
  • Fixed BodyParts spawning after replacing them with a prosthetic/bionic when a sub-part is damaged/missing. Example: Replacing an arm (minus one finger) with a Bionic Arm will not spawn the arm on the ground post-surgery.
  • RBSE Compatibility - Organ Rejection will not be applied if it's disabled in RBSE's ModSettings (Thanks, Ibmaian, for the help!)
  • RBSE Compatibility - Fixed bug where installing a natural limb did not properly restore sub-parts
  • Brain templates from animals now respect what type of animal was initially scanned. Example: You can no longer apply an Alpaca template to a Bear. Brain templates created before this update can still be applied to any animal.
  • Added ModSetting that can toggle whether applying Brain Templates on non-clones is allowed

Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases

More detail: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/7?closed=1
KongMD  [developer] 24 Jan, 2020 @ 2:29pm 
QEE 1.3.0 - Hediff Hoarding Update
  • New feature: Any hediff can be patched via XML and it'll be saved in a genome or brain template. Vanilla hediffs are not saved, this is purely for mod compatibility. This feature can be added by modders with a simple XML patch, so that unique hediffs in their mod will be preserved in genome or brain templates. See 'Compat_Mutants.xml' in the Patches folder for how to implement.
  • Enhanced mod compatibility with Mutants by Saebbi: Mutations are now saved in genome templates!
  • Added information to the inspection panel (gender, race, etc.) in the bottom-left, when a template item is selected
  • Changed debug log message for Multiplayer mod from error to warning. This is for the folks who use Multiplayer to speed up game loading in single player.

Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases

More detail: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/8?closed=1
Last edited by KongMD; 24 Jan, 2020 @ 2:29pm
KongMD  [developer] 2 Feb, 2020 @ 11:22am 
QEE 1.3.1
  • Fixed bug where the Organ Vat loading process would not complete if the count of an ingredient in a recipe exceeded its max stack size. Nothing in the default QEE mod values exceeds this stack size, so the bug mainly affected Organ Vat recipes from other mods (Evolved Organs).
KongMD  [developer] 11 Mar, 2020 @ 4:07pm 
QEE 1.4.0
  • Updated mod to support Rimworld 1.1. Rimworld 1.0 is still supported, in this release.
  • Added many description hyperlinks in item and recipe descriptions. This was a feature added in Rimworld 1.1 that I implemented for items & recipes in QEE. If you're not sure what an item in the mod does or what building you can make it in, check the description!
  • Added enhanced compatibility with the mod Psychic Awakening by Kentington. Pawns with Psychic Powers from that mod will now have those powers stored in brain templates!
  • Clones from Lord of the Rims races now have the racial hediff applied properly.
  • Added compatibility with the Arachne mod. Clones of the Arachne race now have their racial hediff saved in genome templates.


Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases

More detail: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/10?closed=1
KongMD  [developer] 12 Aug, 2020 @ 5:24am 
QEE 1.4.1
  • Updated mod to support Rimworld 1.2
  • Updated Japanese Translation (Thanks, Proxyer!)
  • Arachne patch fixed to allow Regen hediff to persist in genome template again


Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases
KongMD  [developer] 8 Apr, 2021 @ 4:51am 
QEE 1.4.2
  • Fixed healthy arm body part not dropping after bionic/artificial replacement surgery
  • Fixed bug where 'Unknown crown type' error would occur when cloning TX series Androids, with 'VFE - Vikings' also enabled
  • Fixed 'Lazy' guests performing Maintain Vat worktype
  • All races without genders can now be cloned
  • Added compatibility w/ Adeptus Mechanicus: Xenobiologis - Neuter gender races can be cloned
  • Added compatibility w/ VFE: Insectoids - Neuter gender races can be cloned. Be warned - they will Manhunter you immediately!
  • Added functionality w/ Witcher Trials (Continued) - Trial hediffs will be stored in Genome Templates
  • Added functionality w/ LOTR (Continued) mods - Racial hediffs will be stored in Genome Templates
  • Added functionality w/ Xenohumans - Racial hediffs will be stored in Genome Templates
  • Added more resilient programming to Arachne Race compatibility patch

Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases

More detail: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/12?closed=1
Last edited by KongMD; 8 Apr, 2021 @ 4:51am
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