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I would therefore advise NSC2 users to load NSC2 after this mod in your load order.
edit:such bug appears to mining as well as research stations :(
EDIT: does your launcher have my mod with a red out of date symbol next to it? If so, you may need to manually clear your mod folder.
yeah, I stilI have this problem, but I think it may be caused by the mess in my mod collection, which contains more than 130 mods. :) I had this red flag next to your mod, acouple days ago, but after reinstalling the game completely, it disappeared.
On vanilla the mod works great, can´t judge, but in conjunction with other mods it gives errors.
However, It worked well tho when I had similar mod collection on 2.6.3.
I tried to manually locate the conflict, but when there is more than 4k of them, it quite hard to understand what´s happening.
Whenever you see a unit in the game - a ship, station, megastructure, transport, whatever - it does not just have a single icon hovering over it. If you go into the game files and find that icon, it's actually on a big long "ribbon" of all the icons, each one placed next to the other, like this:
A B C D E F G H I J K L
What the game does with this is move that ribbon around left and right above the unit in question, so the icon that corresponds correctly to the unit is directly above it. All the other icons become invisible and non-interactible. So if the icon for "mining station" is "F", each mining station will have the ribbon above it like this:
A B C D E [ F ] G H I J K L
If the fleet icon is C, fleets will look like this:
A B [ C ] D E F G H I J K L
All my mod does to change this is change the image file for this ribbon to look like something else - it's a cosmetic art change, nothing more.
What creates these alignment problems is the addition or removal of a new icon to this ribbon. Let's say a mod adds a new structure with its own new icon for a Jump Gate or something, and the author of the mod places this new icon at the end of the ribbon. It now looks like:
A B C D E F G H I J K L M* <--- new
The problem with this is now, unless additional coding is done, the game does not know the ribbon is now longer. When it tries to place that mining station icon above a mining station, it still moves the same distance rightward on that ribbon, where it expects the mining station icon to be located. Instead, it will land probably in the middle of two icons, like this:
A B C D E [ ]F G H I J K L M*
This is why conflicts with my UI mod will result in the wrong icons above things, no icons at all, or sometimes even half of one and half of another. This mod does not contain the information that informs the game to adjust the distance to move the ribbon left and right for each unit after new icons are added to this ribbon (or removed from it), which changes the length of it and the appropriate distances to move it laterally. Nor can it have that information, because I don't know what other people do in their own mods.
So, look for mods that change UI elements, especially those that add, remove, or change the size of the icons that hover above units. Those are the likely culprits.