Garry's Mod

Garry's Mod

SCP Site-65
 This topic has been pinned, so it's probably important
Fr3ze  [developer] 6 Jul, 2019 @ 3:56am
Changelog
1/7/2019

¤ Map Uploaded to the Workshop


6/7/2019

¤ All known bugs have been fixed


7/7/2019

+ Surface has been implemented
¤ A lot of known bugs have been fixed


8/7/2019

¤ All known bugs have been fixed

HCZ
+ Added SCP-087

9/7/2019


¤ All known bugs have been fixed
¤ Changed the Alarm sound to a better one
¤ Gas particles have been reduced by 25 to boost performance by a bit
¤ Double doors should no longer open in weird ways
¤ Switched sides of the buttons of the Custom SCP Chambers

LCZ
- Removed the Incenerator in Janitor Room (was causing crashes when someone dies in it)

HCZ
+ SCP 106's Pocket Dimension has been added (name for spawnpoint is "scp_106_dimension_entrance" for developers)

Surface
+ Added a small MTF Outpost behind the warehouse on a hill

10/7/2019


¤ Checkpoint doors now have buttons outside of them
¤ AI Nodes placement has been finished

HCZ
+ 2 more Custom Holding Chambers were added

Surface
+ Surface was increased by 2048 Units in all directions
+ Few more hills added
+ Dead trees and other detail has been added
+ 1 more house and shack has been added to the surface allowing for more hide spots

14/7/2019


¤ All known bugs have been fixed
¤ Fixed Grammar mistake in the Electrical Center,Security Sector and To Floor 3 sign
¤ Navmesh has been fixed as it was only in the facility
¤ AI Nodes have been reworked so there more tidied up which should help NPC's navigate a bit easier
¤ SCP:CB SNPC's are now supported so for example 106 can pull you into the PD
¤ Breach button has been added (Admin Room)
¤ Toggle Facility lights button has been added (Admin Room)
¤ 2 more empty rooms have been added near the Admin room for Staff sits or whatever
¤ Fog is now thicker for the Breach System to work
¤ Soundscapes have been fixed (Sounds weren't included in the Content Pack)

LCZ

- One side of the door at SCP-11162 has been removed so it doesn't stick out of the wall

EZ

+ Cancelling System for warheads
+ Emergency Alarm button in the Lobby (under the desk)
+ Emergency Stop Button for the servers (Server Room)
+ Third Floor checkpoint now has buttons

14/8/2019


LCZ

¤ Class-D Block has been reworked completely
+ Added Showers
+ Added Cafeteria
+ Added Security Outpost
+ Added Lockdown Gates to block Class D's from getting to the Checkpoint
- One side of the cells that was previously there has been completely removed for the new
Security Outpost
¤ Moved some tables around

EZ

+ Added Clipping brushes to the Storage Room pillars to fix the no collision bug with the pillars

25/11/2019


¤ Vents can now be used to escape from the facility
¤ Dynamic Fog has been introduced, this way you have different fog on Surface and Facility
¤ Some Bugs have been fixed

LCZ

+ Added SCP-860-1

EZ

¤ Warhead Room has been reworked completely
+ Added Control Center
+ Added Warhead Room
+ Upon activating the Omega Warhead you can see it fully launch in the warhead room

¤ Electrical Center's old Camera room has been turned into a Door Control System Room.

1/12/2019


¤ Some bugs have been fixed
¤ Some Keypad models have been changed to keycard models (example being at SCP CC's)

Surface

¤ Surface has been reworked and now has a winter theme
¤ MTF Compound has been moved infront of the Foundation Bunker entrance
+ Foundation Bunker now has a small Carpark for the entrance making vehicles useable in this map
+ 2 Houses are scattered around the landscape to live in
+ A small Village (4 houses) has been added

HCZ - SCP-106

+ You now need to have a Player standing in the cage of 106 itself for the femur breaker to be pressed

EZ - (EC)Door Control System

¤ Changed the way the player views the camera so it doesn't break anymore

8/12/2019


¤ Navmesh Addon has been removed and has been put into the Site-65 addon
¤ A new Content Pack Addon has been added to put in the ambience sounds

20/12/2019


¤ Fixed several bugs
¤ Added Monitors inside the Checkpoint Section to make it easier to players to know which Zone is under lockdown
¤ Added some Sprites to the various EC's to show if the current lockdown is off or on

EZ - (EC)Door Control System
¤ Completely Reworked the way the System functions and should now not break your view at all anymore. (Credits to bushRAT)

EZ - (Lobby)
- Removed the Alarm Button functionality under the desk due to it causing issues

EZ - (Blast Shelter)
+ Added a Mechanism which opens the Blast Shelter after a few minutes (like 10 minutes) if it hasn't been opened beforehand, to solve the issue of people dying in there and the Blast Shelter staying closed

LCZ - (SCP-914)
¤ Fixed a issue where if you stood at the far back of the Input Chamber you were teleported into the wall afterwards
+ Now has a functioning Selector for better Roleplay Purpose

21/1/2020


¤ Content Pack 1 and 2 have now been moved into the main Site-65 Addon, this way you don't have to watch out to have all 3 of them enabled and generally less hassle for me too

Surface

¤ Fog Density has been lowered so you can see a bit better

22/1/2020


Surface - (Foundation Bunker)

+ Added a Button to the outside of the 2 Gates to get inside

Class-D Block (Airlock)

+ Added a second button, this way you can open both doors at the same time for easier managment or evil stuff...

8/3/2020


¤ Some small bug fixes

LCZ - SCP-914

+ Added hook events for developers that you can use for your own needs

When 914's Main button is pressed "'SCP-914.Activated"
When 914's Dial is used "'SCP-914.DialChanged"
Before 914 teleports players "SCP-914.PreEntTeleport"
After 914 teleports players "SCP-914.PostEntTeleport"

(be sure to use these without the ")

15/3/2020


¤ Changed all lights to white
¤ Increased the Brightness and additionally added more lights in certain areas to lighten them up

¤ Fixed the Weird Collision bug with Blast Doors where they would randomly kill you
¤ Fixed weird lighting coming from the Lockdown lights when they are active

HCZ - SCP - 087

+ Added more flights to 087, allows for more events to take place and what not

HCZ - SCP - 106

+ Added a hook event

When 106's Femur Breaker Button is pressed "SCP-106.FemurActivated"

Admin - Alpha/Omega Warhead

+ Added hook events

When Omega Warhead kills everyone "Admin.OmegaLaunched"
When Alpha Warhead kills everyone "Admin.AlphaLaunched"

(be sure to use these without the ")

Misc - Camera System

+ Added Text that tells you which Camera you are looking at currently
+ Added some more cameras to watch over the facility a bit better

Admin - Room

+ Added a Button to Toggle Soundscapes

16/3/2020


¤ Fixed some lighting issues with models turning dark at some points

HCZ

¤ Changed the lights back to yellow for the creepy ambience

21/3/2020


¤ Fixed a displacement having weird offsets and letting people look under the map
¤ Brought back the old lighting from the Alarm lights so it makes lights, giving off a somewhat creepy ambience

Misc - Camera System

+ Added Ventelation Camera for the Outside

Admin - Room

- Removed the Soundscape Button as it did not work correctly

29/3/2020


¤ Forgot to pack the ambience sounds into the addon, there there now
Last edited by Fr3ze; 29 Mar, 2020 @ 10:57am