XCOM 2
[WotC] Mission: Prison Break
 This topic has been pinned, so it's probably important
∑3245  [developer] 1 Jul, 2019 @ 7:08pm
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurance), and post your launch.log file or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Showing 1-15 of 56 comments
Tyrranis 2 Jul, 2019 @ 12:31am 
I was unable to undertake the mission because I use the RPG Overhaul mod.

The Covert Action for the mission required a Grenadier of Sergeant or higher, and my RPGO Grenadier of Colonel rank did not qualify.
∑3245  [developer] 2 Jul, 2019 @ 2:33am 
Originally posted by Tyrranis:
I was unable to undertake the mission because I use the RPG Overhaul mod.

The Covert Action for the mission required a Grenadier of Sergeant or higher, and my RPGO Grenadier of Colonel rank did not qualify.

You are gonna need to edit the ini to add the new classes to the filters, and remove the old ones. In XComGameBoard.ini, you need to remove these classes and add the RPGO classes:
[XComGame.XComGameState_CovertAction] -RandomSoldierClasses="Ranger" -RandomSoldierClasses="Sharpshooter" -RandomSoldierClasses="Grenadier" -RandomSoldierClasses="Specialist" +RandomSoldierClasses="MyClassName"

Anyways, I'll change it to not require a class.
Last edited by ∑3245; 2 Jul, 2019 @ 2:35am
silverleaf1 5 Jul, 2019 @ 7:35am 
Played mission for the second time. The evacuation area appeared near my forces this time instead of across the map. I evacuated all six of the prisoners but instead the lettering turned red and at mission's end I was only given three of the prisoners. I got the screen from one of the lost missions and it only showed the three.
silverleaf1 5 Jul, 2019 @ 7:43am 
There is a bug where if a prisoner (Enemy VIP) is taken out last the game considers the prisoner dead. Since I took out the six prisoners out in the first load that might be the issue. I will reload and find out.
silverleaf1 5 Jul, 2019 @ 8:44am 
I tried to take out only the soldiers but then I got a complete mission failure indicating the VIP was not saved like in a lost mission. No matter what I did I only got three.
∑3245  [developer] 5 Jul, 2019 @ 12:18pm 
Originally posted by silverleaf1:
Played mission for the second time. The evacuation area appeared near my forces this time instead of across the map. I evacuated all six of the prisoners but instead the lettering turned red and at mission's end I was only given three of the prisoners. I got the screen from one of the lost missions and it only showed the three.

It's a UI issue that someone or the highlander needs to fix. I can't fix it. I can guarentee all 6 of them will appear.

Originally posted by silverleaf1:
There is a bug where if a prisoner (Enemy VIP) is taken out last the game considers the prisoner dead. Since I took out the six prisoners out in the first load that might be the issue. I will reload and find out.

I'll look into it.

Originally posted by silverleaf1:
I tried to take out only the soldiers but then I got a complete mission failure indicating the VIP was not saved like in a lost mission. No matter what I did I only got three.

On further consideration, I'll have to look into this.

Last edited by ∑3245; 5 Jul, 2019 @ 12:35pm
silverleaf1 5 Jul, 2019 @ 4:01pm 
I want to make a correction. I ran the mission a third time. On the exit screen it showed only three soldiers but when I checked the barracks it was clear I did actually get six.
∑3245  [developer] 5 Jul, 2019 @ 4:07pm 
Originally posted by silverleaf1:
I want to make a correction. I ran the mission a third time. On the exit screen it showed only three soldiers but when I checked the barracks it was clear I did actually get six.

From what I gathered, I heard that Evac All might still? have a problem extracting VIPs. If you used Evac All on a VIP, the game will think you killed him and not get the reward.
∑3245  [developer] 5 Jul, 2019 @ 4:34pm 
Originally posted by silverleaf1:
There is a bug where if a prisoner (Enemy VIP) is taken out last the game considers the prisoner dead. Since I took out the six prisoners out in the first load that might be the issue. I will reload and find out.

I tried to fix this issue and I ran a mission where all of the soldiers were extracted first, leaving all of the VIPs to defend themselves. I managed to extract them and was rewarded with all of them.
tracktwo 7 Jul, 2019 @ 10:55am 
The evac all bug (actually just a vanilla evac bug, but more noticeable with evac all) was a bug in the map script for the hostile VIP mission and only affected VIPs being carried out as the last action, because the mission end triggered before the 'rescue'. I fixed it in the LW2 version of that mission, but it didn't affect Jailbreak so it shouldn't affect this mission either.
silverleaf1 7 Jul, 2019 @ 8:23pm 
Thank you for your quick reply. I really like this mission; it's intense. I use a mod that makes going through a fence break concealment so this mission is really challenging. Sometimes I have to fight my way in and out.
Skarsatai 2.0 8 Jul, 2019 @ 12:47am 
found a campaign breaking bug. consider this: outbreak successful from the cells, but in one of the cells, the game placeda advent group. so there is this poor fellowstanding on his space, the three other spaces grimm looking advent are IN the cell too. so the fellow cannot move fight or do anything. please consider to give your mod in such a rare case ether the posibility to put a"last flight" counter, or let the prisoners give up ability or to fight. there is no chance to finish this ! the landing zone appears after a count of 4 rounds ever end ever. any chance to stop this in my case at present ???
silverleaf1 10 Jul, 2019 @ 2:48am 
Just for your information I did not use evac all I got them all out individually.
silverleaf1 10 Jul, 2019 @ 2:50am 
I want to thank you again for this mission. It is easy to configure to taste and quite challenging.
Blizzard_SR 11 Jul, 2019 @ 12:47pm 
This mod did not work well. I played without the new evac rules. The LZ kept moving, especially kills, OW fire or stuff like that could just trigger it to move to a new location in the middle of the turn. it also showed multiple LZs 3x3 areas. But only one had the symbol on it and only that one worked

Also it did not let me evac when out of moves, like the normal evacs do. This was not a documented feature of this mod.

Also I did not get any of my captured soldiers back, but 6 new ones.
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