XCOM 2
[WOTC] Ability Editor
Arizael 23 Feb, 2022 @ 7:31am
Getting Mixed Results After trying to get the mod work.
Hello there. I've been trying this promisingly looking mod, to tweak LWotC and so far the results are leaving me puzzled. I have been trying to "standardize" specialist protocols to have CD instead of charges, while costing 1 AP without ending the turn. So I subscribed to this mod and than added these lines into the XcomAbilityEditor.ini.

+Abilities = (AbilityName=ScanningProtocol, Cooldown=4, ApCost = 1, EndsTurn=False)
+Abilities = (AbilityName=CombatProtocol, Cooldown=4, ApCost = 1, EndsTurn=False)
+Abilities = (AbilityName=RescueProtocol, Cooldown=4, ApCost = 1, EndsTurn=False)
+Abilities = (AbilityName=RevivalProtocol, Cooldown=4, ApCost = 1, EndsTurn=False)

Results:
Scanning Protocol - looses charges, embraces cooldown, but is still free action (LWotC makes it so), adding ", FreeAction=false" into the line does not help.
Combat Protocol - working as intended
Rescue Protocol - working as intended
Revival Protocol - keeps it's 2 charges, refusing the embrace cooldown

Anybody has idea what am I doing wrong ? Is that unfortunate mod conflict, or is there any fix ?
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Boundir  [developer] 23 Feb, 2022 @ 11:39am 
There is a good chance LW changes are applying last. I will see if I can change the load order.
Arizael 23 Feb, 2022 @ 3:54pm 
Thank you for your swift answer. I've moved the mod into custom folder (thus ensuring it load's last) and that indeed fixed Revival protocol. Still can't make scanning protocol non-green thought.
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