Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the holy orders, while you do have the mercenary groups, it can get a tad annoying to keep paying gold to hire them, and doesn't entirely make sense. You could always base a holy order off of groups such as the International Freedom Battalion, or Redneck Revolt.
For societies, it would be nice to have a society dedicated to Marxist. You could have a monastic order named after the Democratic Socialists of America, you could (if the mechanics permit) also have a warrior lodge named after the Socialist Rifle Association (perhaps named the Socialist Blade Association to match the setting).
Aside from those, it would be nice to have a realm that starts off as Marxian, or at least a way to change governments to the communal government.
Regardless, thanks for the mod and for updating the mod, it's quite enjoyable regardless.
However, holy orders and societies would still be a nice addition.