Shadowrun Returns

Shadowrun Returns

Rumble in the Sprawl
Tanto Edge  [developer] 19 Oct, 2013 @ 10:23pm
Status
Thanks for the comments so far. I'm surprised the mod has seen as much traffic as it has.
I've added quite a bit of dialogue and am extending the mission. Initially it was to end at the Stuffer Shack but I have some ideas to play with.

Please feel free to report typos and grammar errors as you find them throughout my work.
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Tanto Edge  [developer] 20 Oct, 2013 @ 5:50pm 
Hmm, I had no idea there were Halloweener models. I've added some visual texture.

I also added waypoints, more goals, and have fixed the goals that were buggered previously.
Tanto Edge  [developer] 21 Oct, 2013 @ 9:37am 
Mission has been updated again.
Still haven't figured out why I can't click the buttons on my Mission Failed screen.

After adding the Halloweeners last night, I added triggers to the spawners so you weren't forced to start and navigate in battle mode.

Unfortunately I tried to create a catch all trigger for team dilineation and it didn't take.
For those interested, it's a simple:
When aware, change team of actor.
However, it didn't work so I've swapped it for a blanket region trigger.
Last edited by Tanto Edge; 21 Oct, 2013 @ 9:37am
Tanto Edge  [developer] 22 Oct, 2013 @ 12:10pm 
Another new comment! I love it! Every new comment makes me want to update this UGC further.

The original of this thing started out as downtown Seattle with a mess of duped shadowrunner npcs and no real script. Just hire dudes and go mess ♥♥♥♥ up.

Not everyone knows this, but the first bomb has a timer and when it goes off, it's game over.

Only the first bomb has this timer and I don't know if anybody has actually failed the mission because of it.

All the bombs can be accidentally set off if you're not paying attention.

The next segment of the UGC is coming along; the first battle in place for those who have gone through the effort.
The other maps in the UGC are actually there, but not populated or linked yet.

Thanks again for the comments, you can look forward to continuing the battle for Seattle soon.
Sorry for the wait :)
Tanto Edge  [developer] 31 Oct, 2013 @ 1:40am 
Another update, as ben70 from Reddit pointed out a glitch with the current ending of the second wave. Super sorry to anyone confused by that. It's always something small.

In other news, the new version was officially released and I am super pleased to state that the mission loaded just fine in the new version. All seems to be well. Thanks Harebrained for the continued support of a fantastic game!
mosherk 17 May, 2015 @ 10:23am 
Made it to the docks. I hope you're going to continue this. I'm having a ball so far! There was a glitch at the beginning where it duplicated my character so there was two of me, but that made it easier to survive. LOL
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