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I also added waypoints, more goals, and have fixed the goals that were buggered previously.
Still haven't figured out why I can't click the buttons on my Mission Failed screen.
After adding the Halloweeners last night, I added triggers to the spawners so you weren't forced to start and navigate in battle mode.
Unfortunately I tried to create a catch all trigger for team dilineation and it didn't take.
For those interested, it's a simple:
When aware, change team of actor.
However, it didn't work so I've swapped it for a blanket region trigger.
The original of this thing started out as downtown Seattle with a mess of duped shadowrunner npcs and no real script. Just hire dudes and go mess ♥♥♥♥ up.
Not everyone knows this, but the first bomb has a timer and when it goes off, it's game over.
Only the first bomb has this timer and I don't know if anybody has actually failed the mission because of it.
All the bombs can be accidentally set off if you're not paying attention.
The next segment of the UGC is coming along; the first battle in place for those who have gone through the effort.
The other maps in the UGC are actually there, but not populated or linked yet.
Thanks again for the comments, you can look forward to continuing the battle for Seattle soon.
Sorry for the wait :)
In other news, the new version was officially released and I am super pleased to state that the mission loaded just fine in the new version. All seems to be well. Thanks Harebrained for the continued support of a fantastic game!