Age of Wonders III

Age of Wonders III

Ayalin Premium Dreadnought Mod
 This topic has been pinned, so it's probably important
Ayalin  [developer] 2 Jul, 2019 @ 3:25pm
Full Change Mod List- Dreadnought Premium
Full Change List - Dreadnought Premium Mod
---------------- New Dreadnought Class Unit --------------------
------------------------ Gyrocopter ---------------------------
Tiers III
Gold Cost: 160
Mana Cost: 40
Requisites: Machine, Floating
Main Attack: Fireworks, Fireblunderbuss
HP: 55
Defense: 9
Resistance: 10
Movement: 34
Abilities:
[Base] Oil Blast - reloadable ability
Launches a cone of oil which will inflict Skin Oil to all units caught in the attack.
[Veteran] Explosive death
[Gold] Emergency Reactor - once per battle
Activate emergency reactor to escape from combat. Randomly teleport away this unit in a 5 Hex radius and deals damage to all units around.
------------ New Dreadnought Strategical Spell ---------------
---------------------- Mana Fuel Gold Mine -----------------------
Research Cost: 120, Tiers II
Instant Strategical Spell, Mana Cost: 60
Upgrade targeted Gold Mine in your domain to a Mana Fuel Gold Mine


------------ New Dreadnought Empire Upgrade ---------------
--------------------- Firework Prototyping ------------------------
Research Cost: 175, Tiers III
Allow the crafting of the [Imperial Hand Cannon] and [Fire Cosmic Rifle] in the forge and unlock the construction of [Artificers Guild] in your cities.


------------- New Dreadnought Class Building ----------------
-------------------- Artificers Guild -----------------------
Artificers Guild: 250 Gold, 100 Mana (Require: Laboratory, Blast Furnace)
Generates +10 Production and Reloadable units cost 5% less gold to produce in the city (include Musketeer, Cannon, Flame Tank, Gyrocopter and Juggernaut).
Infantry and Pikeman Units produced get a one-time self use [Electro-Magnetic Belt] ability and a one-time use [Flash Bang] ability.

------------ New Dreadnought Empire Upgrade ---------------
--------------------- Engineering Wizardry ------------------------
Research Cost: 500, Tiers V
All Support units in your armies get the [Repair Machine] ability as well as the [Rapid Reload] Ability.
All Engineer units in your armies get the [Stunning Touch] ability.


------------- New Dreadnought Tactical Spell -----------------
--------------------------- Mass Reload ------------------------------
Research Cost: 500, Tiers IV
Mana Cost: 20
Reload all your machines and musketeers on the battlefield

----------- Dreadnought Balance Changes --------------
---------------------------------------------------------------------

- All [Repair Machine] abilities are now on a 2-turns CD instead of being single-time use.
- Heroes don’t get anymore the Fire Pistol Ability from Side Arms tech.
- Weapon kit now recharges 25% of movement on targeted unit, mana cost up to 10
- Engineer Repair ability at Veteran rank instead of Gold rank
- Mana Fuel Cells maintain cost down to 10 (was 20)
- Overload now can immobilised affected machine instead of stunning it.
- Structural Insight cannot be researched anymore (an equivalent was given to Rogue instead if you are using Premium Rogue mod)
- Industrial Plant Mana cost reduced to 200 (was 300).
- Produce Flame Tank Research cost down to 600 (from 800)
- Produce Juggernaut Research cost down to 1200 (from 1500)
- Added Produce Gyrocopter- Research cost 600, requires Produce Flame tank
Last edited by Ayalin; 24 Sep, 2022 @ 12:03pm