Age of Wonders III

Age of Wonders III

Ayalin Premium Dreadnought Mod
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Ayalin  [developer] 23 Sep, 2022 @ 8:15am
Update 2.0- Hero rework skill tree change list
—----------------------------
—--- Creator path—---

Path of the Creator- Tiers I - Level 1 - 2 skill points

Your Hero gains 2HP, and chooses to follow the path of the Creator. Unlocks the following skills-
Level 1- Emergency repair, Lightning rod banner, Shock protection, Shock weapons
Level 3- Quick learner, Spirit protection
Level 4- Zap, Inflict Shock
Level 5- Creator's halo
Level 6- Relentless golem
Level 7- Path of the Creator II

Path of the Creator- Tiers II - Level 7 - 3 skill points

Your Hero gains 3HP, and chooses to continue further on the path of the Creator. Unlocks the following skills-
Level 7- Reactivate, Levitate, Shock protection
Level 8- Force fields transmitters, Personal static shield
Level 9- Disabling strike
Level 10- Recycling of the living
Level 11- Prototype thrusters
Level 12- Second life
Level 13- Path of the Creator III

Path of the Creator- Tiers III - Level 13 - 4 skill points

Your Hero gains 4HP, and chooses to master the path of the Creator. Unlocks the following skills-
Level 13- Static connection
Level 14- Creator’s madness
Level 15- Energetic


—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —-------

TIERS I :
Emergency repair- no changes
Lightning rod banner - skill points cost down to 3 (was 4).

—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------

TIERS I :
Quick learner - costs 3 skill points, value decreased to 15% exp gain (instead of 50%)
Inflict shock - costs 3 skill points
Spirit protection - costs 1 skill point
Shock protection - costs 1 skill point

TIERS II :
Levitate - costs 3 skill points
Static shield- costs 3 skill points
Shock protection- costs 1 skill point

—-----------------------------------------------------------------------
—------------------------ Brand new talents —----------

TIERS I :
Shock weapons - costs 3 skill points
Passive
This unit gains +1 shock damage on its Ranged and Melee attacks. This will open a new damage channel.

Zap - costs 3 skill points
Single action, short range, 2 turns cooldown
Deals 10 shock damage to target enemy unit with a chance to hinder its movement points for the current turn, then jumps to a maximum of 3 other enemy units which are 3 or less hexes away from the previous target

Creator’s halo - costs 3 skill points
Passive
All adjacent machine units gain +1 resistance and regenerate 5% of their maximum HP per tactical turn.

Relentless golems - costs 3 skill points
Stack ability
All Golem units in your party gain the Resurgence ability. This ability only functions when the hero is leading the army.

TIERS II :
Reactivate - costs 3 skill points
Single action ability, self-range, 2 turns cooldown
Refill 50% of their movement points to all friendly machine units in a 2-hex radius.

Force field transmitter - costs 3 skill points
Stack ability
All Support units in your party obtain the Force field ability. This ability only functions when the hero is leading the army.

Disabling strike - costs 2 skill points
Passive
Melee and Ranged attacks can inflict Disabled to Machine units. Disabled machines cannot perform any actions other than move and guard.

Recycling of the metal - costs 3 skill points
Single action ability, melee-range, 3 turns cooldown
Transform into a Golem unit under your control targeted machine corpse on the battlefield.

Prototype thrusters - costs 4 skill points
Stack ability
All Machine units in your party obtain the Prototype thrusters ability, which allow them to gain movement points and avoid enemy attacks of opportunity for one turn, but may be immobilized for 1 turn after using this ability.

Second life - costs 2 skill points
Passive
When this unit dies in battle, it will reincarnate into a Golem for the rest of the battle.

TIERS III :

Static connection - costs 5 skill points
Single action, melee range, 4-turns cooldown
Target friendly machine unit and all friendly machines like it obtain the Static shield ability.

Creator’s madness - costs 5 skill points
Passive ability
Every time this unit performs an action on the battlefield, a spirit resistance check will be run. On success, this unit resets all its cooldown. On failure, this unit will suffer -2 resistance for the current turn. Raising your spirit resistance at 100% will prevent this ability from triggering.

Energetic - costs 7 skill points
Stack ability
All your party obtain +8 movement. This ability only functions when the hero is leading the army.
Last edited by Ayalin; 25 Oct, 2022 @ 9:31am
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Ayalin  [developer] 23 Sep, 2022 @ 8:16am 
—----------------------------
—--- Juggernaut path—--

Path of the Juggernaut- Tiers I - Level 1 - 2 skill points

Your Hero gains 2HP, and chooses to follow the path of the Juggernaut. Unlocks the following skills-
Level 1- Guardian Flame, Forge aprons, Wall climbing, Fire protection
Level 3- Inflict immolation, Throw net
Level 4- Choking fumes projector, Projectile resistance
Level 5- Imperial authority
Level 6- Tunneling
Level 7- Path of the Juggernaut II

Path of the Juggernaut- Tiers II - Level 7 - 3 skill points

Your Hero gains 3HP, and chooses to continue further on the path of the Juggernaut. Unlocks the following skills-
Level 7- Portable flamethrower, Defense command, Fire protection
Level 8- Tireless, Tree crusher
Level 9- Miniaturised Gear bags
Level 10- Punch of the emperor
Level 11- Fleet command
Level 12- Physic protection
Level 13- Path of the Juggernaut III

Path of the Juggernaut- Tiers III - Level 13 - 4 skill points

Your Hero gains 4HP, and chooses to master the path of the Juggernaut. Unlocks the following skills-
Level 13- Oil reflector
Level 14- Seismic wave
Level 15- Perfect defense

—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------

TIERS I :
Guardian flame- skill points cost down to 3 (was 4)
Forge aprons- skill points cost down to 3 (was 4)
Wall climbing- skill points cost down to 1 (was 2)
Inflict immolation- skill points cost down to 3 (was 4)
Throw net- skill points cost down to 2 (was 3)
Imperial authority- no changes
Tunneling- no changes

TIERS II :
Tree crusher- skill points cost down to 3 (was 10)
Physic protection- no changes

—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------

TIERS I :
Projectile resistance - costs 2 skill points
Fire protection- costs 1 skill point

TIERS II :
Flame thrower- costs 3 skill points
Defense command- costs 4 skill points
Tireless- costs 3 skill points
Fleet command- costs 2 skill points
Fire protection- costs 1 skill point

—---------------------------------------------------------------
—------------------------ Brand new talents —----------

TIERS I :

Choking fumes projector - costs 3 skill points
Passive ability
Spreads mana-infused fumes around you, causing all adjacent enemy units to receive the Choking penalty.

TIERS II :

Miniaturised gear bags - costs 3 skill points
Stack ability
All Infantry and Pikeman units in the army gain the Fire Blunderbuss, Sabotage and Throw Net abilities. This ability only functions when the hero is leading the army.

Punch of the Emperor- costs 3 skill points
Single action, melee range, 2 turns cooldown
Smash with an augmented gauntlet which will deal damage and stun targeted unit. Units adjacent to the primary target will suffer secondary aftershock damage and have a chance to be slightly hindered.

TIERS III :

Oil reflector - costs 4 skill points
Passive ability
Every time this unit is attacked in melee range, it has a chance to inflict Skin of oil to the attacker for 2 turns.

Seismic wave- costs 5 skill points
Single action, melee range, once per battle
Launch a devastating seismic wave in a 8-hexes line in front of you, dealing 20 physical damage with a chance to stun all units hit by the wave. Floating and flying units cannot be affected.

Perfect defense- costs 7 skill points
Stack ability
All units in your party obtain the Perfect Defense ability, which grants them +4 defense on the first attack they receive per tactical turn. This ability only functions when the hero is leading the army.
Ayalin  [developer] 23 Sep, 2022 @ 8:16am 
—----------------------------
—--- Artillerist path—--

Path of the Artillerist- Tiers I - Level 1 - 2 skill points

Your Hero gains 2HP, and chooses to follow the path of the Artillerist. Unlocks the following skills-
Level 1- Rapid reload, Pest control squad, Vision range upgrade, Undead slayer
Level 3- Flash projectile, Coup de grace
Level 4- Antimagic cloak, Fire blunderbuss
Level 5- Wizard hunter
Level 6- Fire command
Level 7- Path of the Artillerist II

Path of the Artillerist- Tiers II - Level 7 - 3 skill points

Your Hero gains 3HP, and chooses to continue further the path of the Artillerist. Unlocks the following skills-
Level 7- Bomb squad, Fire bomb, True sight
Level 8- Overheat, Ballistic expert
Level 9- Artillery expertise
Level 10- Fire broadside
Level 11- Inflict crippling wounds
Level 12- Burst projectile
Level 13- Path of the Artillerist III

Path of the Artillerist- Tiers III - Level 13 - 4 skill points

Your Hero gains 4HP, and chooses to master the path of the Artillerist. Unlocks the following skills-
Level 13- High Impact
Level 14- Concussion
Level 15- Experimental micro mana core

—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------

TIERS I :
Rapid reload- skill points cost down to 2 (was 3)
Pest control squad- skill points cost down to 3 (was 5)
Wizard hunter- no changes
Vision range upgrade- no changes

TIERS II :
Bomb squad- skill points cost down to 3 (was 5)
Fire bomb- skill points cost down to 2 (was 5)
True sight- skill points cost down to 2 (was 3)


—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------

TIERS I :
Coup de grace- costs 2 skill points
Fire blunderbuss- costs 3 skill points
Undead slayer- costs 1 skill points

TIERS II:
Fire broadside- costs 3 skill points
Inflict crippling wounds- costs 3 skill points

—---------------------------------------------------------------
—------------------------ Brand new talents —----------

TIERS I:

Flash projectile- costs 3 skill points
Passive ability
Ranged attacks from this unit have a chance to inflict Blind.

Fire command- costs 3 skill points
Passive ability
All friendly units adjacent to this unit obtain +2 damage on their ranged attacks.

Antimagic cloak- costs 2 skill points
Passive ability
This unit gains +2 resistance against enemy ranged attacks.

TIERS II:

Overheat - costs 3 skill points
Passive ability
Every time this unit performs an action on the battlefield, a fire resistance check will be run. On success, this unit gains a cumulative +2 fire damage bonus on its ranged attack for the rest of the battle. On failure, this unit will suffer 2 fire damage. Raising your fire protection at 100% will prevent this ability from triggering.

Ballistic expert- costs 2 skill points
This unit does not suffer any line of sight penalties on its ranged attacks.

Artillery expertise- costs 4 skill points
All reloadable units in your party gain +2 damage on their ranged attacks. This ability only functions when the hero is leading the army.

Burst projectile- costs 2 skill points
This unit gains an additional +4 damage on its first ranged attack performed per tactical turn.

TIERS III:

High Impact - costs 5 skill points
Stack ability
All reloadable units in your party obtain the High impact ability, which make their ranged attacks break their target's guard. This ability only functions when the hero is leading the army.

Concussion - costs 5 skill points
Stack ability
Ranged attacks from this unit can inflict Stun to their target for 1 turn.

Experimental micro mana core - costs 7 skill points
Single action, medium range, once per battle
Deals 20 physical, 10 fire, 5 shock damage to all units in a 3-hexes area. This ability cannot be played before the 5th turn of a battle.
Last edited by Ayalin; 23 Sep, 2022 @ 9:19am
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