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—--- Juggernaut path—--
Path of the Juggernaut- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Juggernaut. Unlocks the following skills-
Level 1- Guardian Flame, Forge aprons, Wall climbing, Fire protection
Level 3- Inflict immolation, Throw net
Level 4- Choking fumes projector, Projectile resistance
Level 5- Imperial authority
Level 6- Tunneling
Level 7- Path of the Juggernaut II
Path of the Juggernaut- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further on the path of the Juggernaut. Unlocks the following skills-
Level 7- Portable flamethrower, Defense command, Fire protection
Level 8- Tireless, Tree crusher
Level 9- Miniaturised Gear bags
Level 10- Punch of the emperor
Level 11- Fleet command
Level 12- Physic protection
Level 13- Path of the Juggernaut III
Path of the Juggernaut- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Juggernaut. Unlocks the following skills-
Level 13- Oil reflector
Level 14- Seismic wave
Level 15- Perfect defense
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Guardian flame- skill points cost down to 3 (was 4)
Forge aprons- skill points cost down to 3 (was 4)
Wall climbing- skill points cost down to 1 (was 2)
Inflict immolation- skill points cost down to 3 (was 4)
Throw net- skill points cost down to 2 (was 3)
Imperial authority- no changes
Tunneling- no changes
TIERS II :
Tree crusher- skill points cost down to 3 (was 10)
Physic protection- no changes
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Projectile resistance - costs 2 skill points
Fire protection- costs 1 skill point
TIERS II :
Flame thrower- costs 3 skill points
Defense command- costs 4 skill points
Tireless- costs 3 skill points
Fleet command- costs 2 skill points
Fire protection- costs 1 skill point
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I :
Choking fumes projector - costs 3 skill points
Passive ability
Spreads mana-infused fumes around you, causing all adjacent enemy units to receive the Choking penalty.
TIERS II :
Miniaturised gear bags - costs 3 skill points
Stack ability
All Infantry and Pikeman units in the army gain the Fire Blunderbuss, Sabotage and Throw Net abilities. This ability only functions when the hero is leading the army.
Punch of the Emperor- costs 3 skill points
Single action, melee range, 2 turns cooldown
Smash with an augmented gauntlet which will deal damage and stun targeted unit. Units adjacent to the primary target will suffer secondary aftershock damage and have a chance to be slightly hindered.
TIERS III :
Oil reflector - costs 4 skill points
Passive ability
Every time this unit is attacked in melee range, it has a chance to inflict Skin of oil to the attacker for 2 turns.
Seismic wave- costs 5 skill points
Single action, melee range, once per battle
Launch a devastating seismic wave in a 8-hexes line in front of you, dealing 20 physical damage with a chance to stun all units hit by the wave. Floating and flying units cannot be affected.
Perfect defense- costs 7 skill points
Stack ability
All units in your party obtain the Perfect Defense ability, which grants them +4 defense on the first attack they receive per tactical turn. This ability only functions when the hero is leading the army.
—--- Artillerist path—--
Path of the Artillerist- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Artillerist. Unlocks the following skills-
Level 1- Rapid reload, Pest control squad, Vision range upgrade, Undead slayer
Level 3- Flash projectile, Coup de grace
Level 4- Antimagic cloak, Fire blunderbuss
Level 5- Wizard hunter
Level 6- Fire command
Level 7- Path of the Artillerist II
Path of the Artillerist- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further the path of the Artillerist. Unlocks the following skills-
Level 7- Bomb squad, Fire bomb, True sight
Level 8- Overheat, Ballistic expert
Level 9- Artillery expertise
Level 10- Fire broadside
Level 11- Inflict crippling wounds
Level 12- Burst projectile
Level 13- Path of the Artillerist III
Path of the Artillerist- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Artillerist. Unlocks the following skills-
Level 13- High Impact
Level 14- Concussion
Level 15- Experimental micro mana core
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Rapid reload- skill points cost down to 2 (was 3)
Pest control squad- skill points cost down to 3 (was 5)
Wizard hunter- no changes
Vision range upgrade- no changes
TIERS II :
Bomb squad- skill points cost down to 3 (was 5)
Fire bomb- skill points cost down to 2 (was 5)
True sight- skill points cost down to 2 (was 3)
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Coup de grace- costs 2 skill points
Fire blunderbuss- costs 3 skill points
Undead slayer- costs 1 skill points
TIERS II:
Fire broadside- costs 3 skill points
Inflict crippling wounds- costs 3 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I:
Flash projectile- costs 3 skill points
Passive ability
Ranged attacks from this unit have a chance to inflict Blind.
Fire command- costs 3 skill points
Passive ability
All friendly units adjacent to this unit obtain +2 damage on their ranged attacks.
Antimagic cloak- costs 2 skill points
Passive ability
This unit gains +2 resistance against enemy ranged attacks.
TIERS II:
Overheat - costs 3 skill points
Passive ability
Every time this unit performs an action on the battlefield, a fire resistance check will be run. On success, this unit gains a cumulative +2 fire damage bonus on its ranged attack for the rest of the battle. On failure, this unit will suffer 2 fire damage. Raising your fire protection at 100% will prevent this ability from triggering.
Ballistic expert- costs 2 skill points
This unit does not suffer any line of sight penalties on its ranged attacks.
Artillery expertise- costs 4 skill points
All reloadable units in your party gain +2 damage on their ranged attacks. This ability only functions when the hero is leading the army.
Burst projectile- costs 2 skill points
This unit gains an additional +4 damage on its first ranged attack performed per tactical turn.
TIERS III:
High Impact - costs 5 skill points
Stack ability
All reloadable units in your party obtain the High impact ability, which make their ranged attacks break their target's guard. This ability only functions when the hero is leading the army.
Concussion - costs 5 skill points
Stack ability
Ranged attacks from this unit can inflict Stun to their target for 1 turn.
Experimental micro mana core - costs 7 skill points
Single action, medium range, once per battle
Deals 20 physical, 10 fire, 5 shock damage to all units in a 3-hexes area. This ability cannot be played before the 5th turn of a battle.