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I've tried changing priorities, including disabling all worker jobs and they still didn't try to promote.
Worked perfect for me :)
Go to Steam\steamapps\workshop\content\281990\1790861374 for the mod files.
In the common/scripted_triggers/ethics_rebuild_scripted_triggers.txt, find:
"divinity_right_to_work_job_check_trigger_ruler = yes"
"divinity_right_to_work_job_check_trigger_specialist = yes"
Delete or put a # in front of these comment.
The pops should now be working ruler/specialist jobs.
Don't be afraid to delete it, this scripted trigger only appears in this file. I would guess it was an additional check which petruxa intended to implement but never did, or a holdover from E&C Classic.
The compatibility mod isn't necessary, since it overwrites a lot of E&C Alternative with E&C Classic, which can produce unintended behavior (in particular, most unique governments never show up because they require ethics found in that mod).
Edit: solved, there's a separate entertainer job check under the specialist job check. Deleting it solved the problem.
-Occurs when a new pop grows/is assembled.
-Every pop (aside from Enforcers) demotes to the worker class, but adding and removing job slots can temporarily fix the issue.
-Once you have more pops than worker jobs, you're SOL until you get fewer pops, as no amount of job shuffling can save you at that point.
Still don't know if this impacts compatibility or not though so I'll test that.
I ♥♥♥♥♥♥♥ love you