Arma 3
Dynamic Civil War Malden
npowered1 15 Jul, 2019 @ 1:45pm
Updates Discussion/Explanations/Suggestions for updates
Discussing new updates, explaining what certain things mean and what exactly is new and suggesting what could be included in new updates.
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Showing 1-6 of 6 comments
npowered1 15 Jul, 2019 @ 1:49pm 
First of all, my question, is what is a Cache Exclusion System and what does it do?

Secondly, and I know this may be a hard one, but here goes. To the Dev. Would there be any possibility to further improve the persistence of the mission without affecting performance too much? My main suggestion, if it wouldn't have a major impact on performance, would be to include unit AI persistence, so that useful recon missions can be done, and once the player comes back to the location, the same units (particularly tanks and other vehicles, as well as fortifications) remain as they were.

Thirdly. Including additional stuff on the map, especially if you plan on expanding the mission to other bigger maps. This may include persistent/random checkpoints, roadblocks, bunkers and so on.
Bidass  [developer] 16 Jul, 2019 @ 3:50pm 
Hi ツ™,

1. The cache exclusion system is useful for putting out a specific unit (Especially recruited units) from the custom caching system...
2. This is a good question, I will keep this in mind... The current caching system is based on counters (number of cars, number of enemies, civ, friendlies...) per compounds which is quitely performant. I don't know how much it would cost to add a persistence of already triggered compounds. I'd tried to give the feeling enemies reorganize their defenses when you're away...
3. Adding persistent resistance/enemy checkpoints is a nice idea of feature. I will keep it in mind.

[WNS] AnDoX 16 Oct, 2019 @ 7:50am 
There is a problem. In the mod you cant use ACE Medic system
Gopan 2 Feb, 2020 @ 2:22pm 
Can I recruit more soldiers? I read comments and tryed to recrute ally soldier for 500 points. Points gone, my soldier said " 5 join team" and nothing happend. The same with civilians "5 join team" and nothing.
Last edited by Gopan; 3 Feb, 2020 @ 2:06am
Squatchin 27 Mar, 2020 @ 10:06am 
Can you reduce how many points are lost when a civilian dies? I understand why you made it high , but the majority of the time the mission to defend a town activates and i cant do anything about it because 1) im not close enough to the town, 2) half the time i am using a helicopter transport to fly a long distance, 3) civilian ai are stupid (which is to be expected, but still makes it unfair for the player).
SSgt. Legg 22 May, 2020 @ 1:25am 
Love your content Bidass!! would it be possible to do a WW2 configuration for the dynamic civil war??
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