Arma 3
Dynamic Civil War Malden
How to turn off The Default Revive system so ace medical can be used
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Showing 1-5 of 5 comments
Sceluswe 22 Feb, 2021 @ 5:47pm 
I'd like to know this as well
LordRazor 10 Mar, 2021 @ 11:06am 
same its mission breaking
FertZ 20 Mar, 2021 @ 8:10am 
ditto.
Dare 22 Apr, 2021 @ 11:33pm 
There are a few things I had to do to disable the revive/respawning and allow ace medical to be used.

Step 1.

DCW/init.sqf Line 50:

Comment out with //

compos_medical = call (compileFinal preprocessFileLineNumbers "DCW\composition\compound\medical.sqf");



Step 2.

DCW/functions/Spawn/fn_Respawn.sqf Line 165:

Replace everything from Line 165 to end of script with


if (RESPAWN_ENABLED) then{
// If nothing activated, just use the vanilla system
_player addMPEventHandler ["MPKilled",{
params ["_unit"];
[] remoteExec ["PLAYER_KIA",2];
}];
};



Step 3:

DCW/config/ace-config.sqf

Comment out entire sqf.


Step 4.

Save and load mission to test.

If that didnt work, I will have to look back through what I did to find anything I may have missed but I believe that was the bulk of it.

There may be a smoother way of doing this but so far this hack job was what I found be searching around a bit.



Last edited by Dare; 22 Apr, 2021 @ 11:34pm
Asian Tom Cruise 21 Sep, 2022 @ 5:26pm 
i tried to edit the sqf files for both MP and SP ACE still wont work for whatever reason it still uses the missions default drag and heal system.
Last edited by Asian Tom Cruise; 21 Sep, 2022 @ 5:29pm
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