Hearts of Iron IV

Hearts of Iron IV

KR Submod - More Custom Country Paths (Discontinued)
 This topic has been pinned, so it's probably important
HS1san  [developer] 5 Jul, 2019 @ 3:09am
Bugs and Crashes
Please report any bugs or crashes encountered here.
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Showing 1-15 of 15 comments
TheDwemerComrade 14 Jul, 2019 @ 9:19pm 
Seems like Greece's paths don't work, specifically Alexandros. They always pick Republic.
HS1san  [developer] 15 Jul, 2019 @ 7:01am 
Hopefully fixed Greece's paths in the newest update
Comrade_Peavey 19 Jul, 2019 @ 1:20pm 
There's 2 of every event in the rules menu. Some also have outcomes that the same event doesn't. I don't think its a mod conflict bc I didn't download or enable any mod yesterday when I last played
Last edited by Comrade_Peavey; 19 Jul, 2019 @ 1:33pm
wsxth123 25 Jul, 2019 @ 8:47am 
Seems like Cuba's revolutionary democracy path doesn't work.
Flyingpad 25 Aug, 2019 @ 10:17am 
Transamur and Indochina seem to be broken - despite setting The Japanese Lapdog game rule, Kolchak still stayed in power, while Indochina seems to prefer taking foci benefitting RadSocs and Syndies, even when setting SocDems to take control.
Also imo Belarus should prioritise political foci more
Last edited by Flyingpad; 25 Aug, 2019 @ 10:21am
minseokim094 6 Jan, 2020 @ 1:05pm 
I make Austria reform itself without a civil war, yet it keeps doing “status quo”.
RedPrometheus 9 Jan, 2020 @ 12:41am 
When you choose New President for France they nevertheless sometimes turn monarchist in 1937. It think its after electing the Action Francaise?
rosseau578 27 Jan, 2020 @ 7:19pm 
I think there may be problems for the Jacobin Reformation. Last time I tried one of the two "Nationalists Invade" options (about two weeks ago), it seemed that it did the "Gamelin Restores Syndicalism" option.
rosseau578 28 Jan, 2020 @ 11:32am 
Just played a game with Yunnan selected for the "Bastion of Republicanism" path.

It ended-up not going down the "Continue Isolation" branch necessary to even get to the "Bastion of Republicanism" focus, instead going for the mutually-exclusive "Seize the Chance" branch.
Last edited by rosseau578; 28 Jan, 2020 @ 11:48am
HS1san  [developer] 30 Jan, 2020 @ 12:13am 
oof ill fix yunnan soon
SP3008 12 Feb, 2020 @ 8:03pm 
I set Japan to follow the military centralism path, but they ended up retaining their democracy (Good for the people, but doesn't seem realistic). I also set Ungern to keep power over Mongolia, but Mongolia ended up becoming Radical Socialist instead. Also, the Peru-Bolivian Commonwealth formed, even though it was a path not chosen.
Last edited by SP3008; 12 Feb, 2020 @ 8:05pm
rosseau578 14 Feb, 2020 @ 8:32am 
Set Australasia to have the Guard Coup occur. It instead went for the Australasian Union path.

I also set the West Indies Federation to have the Governor take-over, and they instead went for the PA-PNP coalition and thus for revolution.

Gamelin's coup also fired again, this time in a "Jacobin Reforms Success" path.

Panama did not have the police coup despite having them on the path to it.

Costa Rica did not have Ferrer take over even though I chose that path.

Transamur was also set to remain under Kolchak's control, but apparently they went democratic. Also,
Last edited by rosseau578; 14 Feb, 2020 @ 11:25am
HundredInk 13 Mar, 2020 @ 12:44am 
The new version of KR has updated some of the rules of the game, but they are buggy.
1: "the second the Russian civil war: submit to the Soviets" seems to be invalid, because the new version has been unable to yield.
2: "jacobin emission: successful radical reformation". This problem has been around for a long time, and gamelin often restores syndicalism.
3. "shandong clique" is invalid. It will always choose one randomly between zhang zhongchang and yiguandao.
4: "Tibet" is also invalid. Even if it is, Tibet improvement will not be on the stage.
5: the new "Somalia: negotiate with clans" added by mod is invalid. Ai always selects "crack down on powerful clans".
6:“legation cities:collapse of the mandate”often does not go bust.
Your mod has always been excellent, usually more detailed than the official route.Hopefully, if the official game rules are not as detailed as your mod, don't replace them.
SP3008 13 Mar, 2020 @ 5:00am 
Originally posted by 百墨晴天:
The new version of KR has updated some of the rules of the game, but they are buggy.
1: "the second the Russian civil war: submit to the Soviets" seems to be invalid, because the new version has been unable to yield.
2: "jacobin emission: successful radical reformation". This problem has been around for a long time, and gamelin often restores syndicalism.
3. "shandong clique" is invalid. It will always choose one randomly between zhang zhongchang and yiguandao.
4: "Tibet" is also invalid. Even if it is, Tibet improvement will not be on the stage.
5: the new "Somalia: negotiate with clans" added by mod is invalid. Ai always selects "crack down on powerful clans".
6:“legation cities:collapse of the mandate”often does not go bust.
Your mod has always been excellent, usually more detailed than the official route.Hopefully, if the official game rules are not as detailed as your mod, don't replace them.
As far as I know, the Soviet path has been removed from KR in the most recent update. I don't think much could be done about that.
HyperKnux 6 May, 2020 @ 10:04pm 
The USA paths don't seem to work. I keep setting 3-way civil war, but it always ends up 4-war (in fact, Long & Reed are sometimes elected).
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