Call of Duty: Black Ops III

Call of Duty: Black Ops III

[TFC MOD] The First Cycle - Release v8.7
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Blak  [developer] 7 Jul, 2019 @ 8:33am
TFC Update Roadmap
Docs for updates will be in this thread. Do not make suggestions here - I will not acknowledge them. Keep suggestions to the Feedback thread.
Last edited by Blak; 16 Jul, 2019 @ 7:57am
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Showing 1-4 of 4 comments
INCOMING SMOKE 9 Jul, 2019 @ 7:07am 
oh and the WaW music doesnt play in zombies lobbies.

plus you should do what the ultimis crew mod did and re-texture the ultimis characters to the originals.

such as adding the golden star on Takeos hat. and adding all the proper insignia and coloring on richtofens uniform.

like the proper arm band of course.

the right coloring and insignia on his hat

the lettering on his black cuff title

etc.

just thought it would make it more like WaW since thats what this mod is going for.
Clippy95 9 Jul, 2019 @ 2:07pm 
Would be cool to see Kino WAW styled, since that map was planned for WAW?
Like replacing the Thunder Gun with Wunderwaffe
Blak  [developer] 10 Jul, 2019 @ 6:10am 
Update B7

Features pushed back from B6:
- WaW Perk Shaders or bo1
- Gun game
- Dedicated custom map support for 1 map (remains undisclosed as of now)
- Even more mutators
- More weapons to inspect

More intended changes (but are not completed):
- Swastikas
- Flamethrowers
- Round music, change to properly classic and apply to all WaW/BO1 maps.
- Fix Zombie Counter
- Fix Special Rounds toggle
- Mutator 2nd overhaul

Early B7 changelog:
- Fly trap: Original locations have been restored (Cerberus is the GOAT)
- Shotguns have been buffed across the board, they now should be somewhat similar to BO3 shotties in performance (generally better).

Currently being investigated, and is a possibility to be fixed in B7:
- Lack of customisation when bullying wall guns.

Update release window: 17th to 20th July.
-- UPDATE HAS BEEN DELAYED --
Due to unforeseen circumstances, the update has been delayed. I apologise for the delay, but as I'm currently also developing a map, learning new skills, etc, at the same time, losing even one day can cause a delay. As it has been delayed, I will try to get everything in these changes added

If Flamethrower(s) are not in B7, there will be a B8 update a few days after to add them in.
Last edited by Blak; 16 Jul, 2019 @ 6:18am
Blak  [developer] 12 Jul, 2019 @ 8:47am 
Update B6 has now been released, and with it I wanted to add an extra bit of info surrounding it, and future updates.

In B6 we introduced the Suomi KP/31. This is pitched as a mid-tier SMG, which has a large magazine, 71, however does not have a substantial reserve. It has a moderate rate of fire and a medium damage characteristic. While many will consider this to be like the PPSh-41, its stats are closer to that of the Weevil, and it has been specifically designed to not be like the PPSh-41 in personality where possible.

Limited custom map support was also added. This has been tested on Jarjariskewl's The Plague map. Generally the support will work on maps where there are little to no custom weapons added. Maps with a large amount of custom weapons will not work, e.g. Psh's Cataclysm, due to the weapon limit. This support will be improved in future, where the weapons will generally replace a counterpart Black Ops III weapon in custom maps on the wall, and they may replace the map's box weapons entirely. Some specific maps will receive dedicated support from TFC, which should begin from B7.

The Raven camo that many saw in Weapon Kits is now applied on Pack a Punch for most weapons, and all weapons will support it in future. There are currently no plans to make the WaW Pack a Punch camo apply on PaP - if it is added, it will be in Weapon Kits only.

The mutators menu will constantly have additions to it throughout the update cycle. We encourage that if you have any suggestions for mutators to go to its specific discussion and suggest it there (verifying first that it is not already listed on that discussion). We are constantly looking to add more to it, however some that should've come in B6 for example encountered complications and so have been cut or postponed.

In future updates there will be some visual changes, such as implementing the Swastika flags and making slight modification to the Ultimis characters to reflect their older games' counterparts. The special AAT-style weapon function will also be introduced in future - yes, Antimatter is one of them (but it is not currently functional). We hope to make significant modification to the Fly Trap easter egg in B7. Stay tuned.

Thank you for the continued support. I look forward to maintaining update development of the mod over the coming weeks (or months).
Last edited by Blak; 12 Jul, 2019 @ 8:48am
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