Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Unusually Large Jaguar Warrior
While playing in-game, I noticed that the unit for the Jaguar sometimes spawn as Giant Jaguar Warriors: https://imgur.com/a/OdV6rYh
Last edited by JohnLeGreat; 3 Aug, 2019 @ 8:12am
< >
Showing 1-6 of 6 comments
Deliverator23  [developer] 5 Aug, 2019 @ 2:34am 
I've seen people reporting this on the base game occasionally so I don't think it's caused by this mod.
Aaron 15 Aug, 2019 @ 11:46am 
That what that was, it scared me. I was walking into the uncharted and I saw a giant.
sxarexrow 3 Oct, 2019 @ 3:37am 
This happens to me. And it only happens to the jaguar animal. Cross coding I presume?
sullenskulls 3 Oct, 2019 @ 6:33am 
The Jaguar Warrior is not in the base game, the Aztec unit is an Eagle Warrior. The Jaguar Warrior comes from the Steel & Thunder Unique Units mod. Now, maybe the massive unit issue is a base game bug, but the fact that a Jaguar from your mod occasionally appears as an oversized Jaguar Warrior unit from S&T:UU is presumably some form of incompatibility/cross-referencing issue.

Just a heads up. And obviously, this is not a game-breaking bug, just a highly immersion-breaking one. Everything still seems to function correctly other than having a giant feather-covered giant wandering through the jungle with a red-barbarian cat icon. I justify it as the game telling me that there must be some Uranium nearby and the radiation is doing weird things. :D
Last edited by sullenskulls; 3 Oct, 2019 @ 6:33am
Deliverator23  [developer] 7 Oct, 2019 @ 4:08am 
I didn't mean that the Jaguar Warrior is in the base game. I meant that the random scaling errors are a base game issue AFAIK. Do you use any of the R.E.D. mods?
Deliverator23  [developer] 16 Oct, 2019 @ 4:18am 
OK, finally worked this was the result of an .artdef interaction between Wildlife and S&T:UU/Moar Units. Now resolved!
< >
Showing 1-6 of 6 comments
Per page: 1530 50