Sid Meier's Civilization V

Sid Meier's Civilization V

Heroes of Might and Wisdom V11
 This topic has been pinned, so it's probably important
epic  [developer] 27 Dec, 2013 @ 8:59pm
Desgin discussion
I'll rebuild this mod into a DLL version, through DLL, more interesting features can be added. I need your ideas about how to make it better.

I'll change the tech/unit/building system, like in starcraft and warcraft, each race will have completely different tech tree/units/buildings. Now I'm not sure about the building system, there are 2 ways to implement them, a civilization way or a starcraft way.

If use the starcraft way, you build all building/wonders by workers (SCV, drone, peon, acolyte...), the buildings will be implemented as immobile units, you can train your combat units in these buildings.

In civilization way, you build city, and build buildings and units in city. Buildings won't be on the map like a unit.

If switch to the starcft way, there will be no cites, everything produced from building units. In that case many fun from civilization game rules will be lost, but there will be new interesting features.

I want to know if it is worthy to try to rebuild the building system into the starcraft way? Or do you think that would be unwanted since the current civilization system is better?