Oxygen Not Included

Oxygen Not Included

Fluid Shipping
Error game crash
Hi, got error with this mod. Don't want to put log under comments so will post here:
Attempting to store <link="SALTWATER">Соленая вода</link> (Pickupable) in a StormShark.BottleInserterComplete (Storage) which did not request it

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at Debug.LogError (System.Object obj) [0x00000] in <dc03b2a8a27f4f14b129057ddebff48a>:0
at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at GameStateMachine`4+State+<>c__DisplayClass74_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <dc03b2a8a27f4f14b129057ddebff48a>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <dc03b2a8a27f4f14b129057ddebff48a>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <dc03b2a8a27f4f14b129057ddebff48a>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <dc03b2a8a27f4f14b129057ddebff48a>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at Game.Update () [0x00000] in <a3eeae10f2404a1aa48270ce575d8be6>:0