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Chariot Heavy Armor (mycanean)
https://i.pinimg.com/originals/71/99/65/719965dfe7fe726440e4e889c7e2c0e1.jpg
I.. guess you're right?
But then what? The one thing that'd make sense is to tie the horse trade good to chariot recruitment instead and remove or remake the existing cavalry units, perhaps into various types of infantry and maybe an additional kind of chariot? Because otherwise there'd not be enough troop types in the mod.
That could be interesting in it's own right. Perhaps a distinction should be made between troop types based on their level of equipment, so they would come in two variants each? Currently it's not really that clear whether "Spearmen" for example, represent an untrained militia with pointy sticks, or a proper, at least somewhat armoured and equipped force. Same thing with axemen, are they a mob of people employing civilian, axe-like tools repurposed to axe like weapons, or are they armed with proper armour, axes and shields?
maybe tie horses to chariots? Tie bronze and horses for heavy chariots?
They had light troop transport chariots, archer chariots, and the heavy chariots with scythes with an armored spearman and a shield bearer. The light transport chariots could be merged with the cavalry used just for mobile infantry too. And they can just be regular infantry with higher maneuver?
For the infantry, they had infantry with copper weapons (egypt until after the end of the middle kingdom), bronze swords (seen in places like Mycenae), axes, maces
Maybe discipline/experience can be used to represent untrained militia vs a professional force.
It's sadly currently impossible to make a unit type require more than one type of trade good to recruit.
Aren't scythed chariots a much later invention than 3000 BC tho, like 2500 years later, give or take? Light troop transport chariots would not really perform visibly different than infantry, besides higher on-map speed and manuever, so having them in would be kind of weird. I think just a "chariots" and "heavy chariots" distinction would fit the game better and be easier to understand.
They did have those kinds of weapons, yes, but the most widely-used were the spear and the axe, and the other two were kind of not on the same level, or am I wrong? Besides, a unit called Macemen or Swordsmen would not really bring any significant strategic choice to the game that is not properly represented in the stats of the spearmen and the axemen.
Discipline/Experience can't really be used to represent that, since in the case of the former, every troop would be a professional lategame, and with the latter, troops would stop being militia after one battle or a few months of drilling, which is fine but it still doesn't represent the qualitative difference in equipment used between a mob and a proper military, which is pretty huge and, imho, warrants them being split into different unit types, with different stats.