Mount & Blade: Warband

Mount & Blade: Warband

Legacy of the Dragon
voitt 18 Jul, 2019 @ 3:00am
Throwing Ideas and Suggestion for next Update
This mod is actually pretty cool and kind of enjoying it tbh, even though it is far from being a good mod.

though this is just some ideas or things that i anticipate and also like all from the mods that i played.

(i havent been playing this mod that long when i write this post but these are just some things that i liked from other mods that could be put in here)

- Diplomacy Mod, the 3 assistants are actually helpful. and also that we can set or send out patrols.
- Prophecy of Pendor's Minor Faction active. we can join any of the minor factions or even create 1. and also i love pendor's relationship with faction system. like when we helped Orcs in fight we gain rep with them but also decreases our rep with the Enemy in the battle.
- Guild Master / Village Elder from menu
- Pendor's Mod Option which we can set the battle sizes to be bigger or smaller or infinite (till the garrison troops are out)
- Dark Knights invasion, In this case Hell's Loose or the Undead Massacre, stuff like that
- from Pendor again and about helping other party in battle, make it so that we can help any party in battle unless our reputation is like really low like under -60 we can't help them but if it's still above -60 (like if were enemies with Aslanian but our rep with them is only -40 we can still help them when they're fighting) cause i tend to help villagers that are fighting outlaws

(Cheat Mode) sometimes i create lazy story line which i'm a God like person
- I love the "thailand war" mod which i forgot the name, we can export import the NPCS / Companions.
- Pendor's Troops Cheat

*Though there are maybe some more ideas*

Also from reading the comment section i also found out and test the troops available (Test Troops Cheat Mode)
The Dragons are lowkey very ineffective, they walk / fly so slow, their weapons should be more OP (i know youre solo or duo coding and taking time slowly, but this is just some suggestion you can take your time)

The Undead or Skeleton especially are pretty weak.

*probably more to come
Last edited by voitt; 18 Jul, 2019 @ 3:33am
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Showing 1-15 of 52 comments
voitt 18 Jul, 2019 @ 3:01am 
Oh The Thai War Mod name is Suvarnabhumi Mahayuth, just looked it up again
YeoldGhost 18 Jul, 2019 @ 3:32am 
Maby make Demonaligy a thing like summoning demons and stuff
JJDrakken 18 Jul, 2019 @ 2:44pm 
Do you plan to add guns to buy & a the gun skill to raise? Cuz you can recruit Dwarfs with Pistols. I would love to see that. More weapon variety. I suggest looking at Perisno for ideas.
JJDrakken 18 Jul, 2019 @ 4:29pm 
Also can you make so your wife can join your army? Something I've always enjoyed.
Sack Lunch 18 Jul, 2019 @ 6:59pm 
Originally posted by bertuslvisser:
Maby make Demonaligy a thing like summoning demons and stuff
You already can summon demons. You need to get MASSIVE negative rep to summon them.
timc_456 19 Jul, 2019 @ 11:05am 
I would love to be able to start Elf, Dwarf and Halfling kingdoms, maybe through the adventurers guild there could be race specific quest lines, at the end they become a major faction with their own troop tree

Dwarves: help slay the dragon and they gain their mountain hold and become a major faction you can align with

Elves: discover/get invited (through building rep) to their secret forest town(s) in their woodland home and they appear on the map so you can align with them as a major faction

Halfling: help fund (through thieving) the start of a halfling inn and quests to find scattered halfling communities to populate and grow it into a town and a new independent town appears on the map you can align with and becomes a major faction

This isn't in any M&B MOD I have played, but a "cultural takeover" setting where by the villages/castles/towns change the culture depending on which faction owns it, by the type of goods, NPC characters that walk around and the troops you recruit from them. The scenes wouldn't change or the icons on the map, but it seems silly to have humans running an orc faction town for example.

A customisable household troop that only you can recruit/train from castles/towns you own (Nova Aetas does this when you start your own faction, you can customise each troop type in the pre-defined tree)
JJDrakken 19 Jul, 2019 @ 11:58am 
Also thinking, like with Viking Conquest. Implement system to upgrade your armor/weapons when you visit them inside the towns.
Bundle Of Sticks 19 Jul, 2019 @ 6:12pm 
id love to see some development to necromacy and demon summoning
Boris Johnson 20 Jul, 2019 @ 7:08am 
i agree we need much larger battle sizes in the next update
Cameron Parris 20 Jul, 2019 @ 12:40pm 
On that note of VC, in towns and sometimes out, you could upgrade and repair your weapons and armor. But in order to do meaningful stuff you had to return to a town with a decent blacksmith.
kormoran 20 Jul, 2019 @ 12:52pm 
Originally posted by timc_456:
I would love to be able to start Elf, Dwarf and Halfling kingdoms, maybe through the adventurers guild there could be race specific quest lines, at the end they become a major faction with their own troop tree

Dwarves: help slay the dragon and they gain their mountain hold and become a major faction you can align with

Elves: discover/get invited (through building rep) to their secret forest town(s) in their woodland home and they appear on the map so you can align with them as a major faction

Halfling: help fund (through thieving) the start of a halfling inn and quests to find scattered halfling communities to populate and grow it into a town and a new independent town appears on the map you can align with and becomes a major faction

This isn't in any M&B MOD I have played, but a "cultural takeover" setting where by the villages/castles/towns change the culture depending on which faction owns it, by the type of goods, NPC characters that walk around and the troops you recruit from them. The scenes wouldn't change or the icons on the map, but it seems silly to have humans running an orc faction town for example.

A customisable household troop that only you can recruit/train from castles/towns you own (Nova Aetas does this when you start your own faction, you can customise each troop type in the pre-defined tree)



in perisno you can create the venetorian empire through a quest
kormoran 20 Jul, 2019 @ 12:52pm 
the only thing this mod needs now is diplomacy
Boris Johnson 21 Jul, 2019 @ 3:41am 
troop trees would be nice
Lord Adorable 21 Jul, 2019 @ 6:08am 
Here's an idea for endgame. The Outsiders. A particularly powerful faction of warriors with made up of heavy infrantry and gunners. Little to none is known about them, but they are numerous and hell bent on conquering everything in their path. They have an intense hatred towards magics and are known to kill wizards and others on sight.

They are commanded by a fearsome warrior known as Suulemadix and is part of a much larger invasion into these lands
Kleronomus 21 Jul, 2019 @ 10:05pm 
Several castle have issues with units getting on to the walls and they get stuck on the top of the ladder. There seems to be a gap that units can't cross, and in some the PC can't cross either without jumping off the ladder. I've noticed it particularly in castles with sloped battlements between the merlons.
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