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Dwarves: help slay the dragon and they gain their mountain hold and become a major faction you can align with
Elves: discover/get invited (through building rep) to their secret forest town(s) in their woodland home and they appear on the map so you can align with them as a major faction
Halfling: help fund (through thieving) the start of a halfling inn and quests to find scattered halfling communities to populate and grow it into a town and a new independent town appears on the map you can align with and becomes a major faction
This isn't in any M&B MOD I have played, but a "cultural takeover" setting where by the villages/castles/towns change the culture depending on which faction owns it, by the type of goods, NPC characters that walk around and the troops you recruit from them. The scenes wouldn't change or the icons on the map, but it seems silly to have humans running an orc faction town for example.
A customisable household troop that only you can recruit/train from castles/towns you own (Nova Aetas does this when you start your own faction, you can customise each troop type in the pre-defined tree)
in perisno you can create the venetorian empire through a quest
They are commanded by a fearsome warrior known as Suulemadix and is part of a much larger invasion into these lands