Space Engineers

Space Engineers

Heli Assist
Computermatronic  [developer] 15 Jul, 2019 @ 8:10pm
Improvements/Suggestions
If you have any ideas for features or improvements that could be made to Heli Assist, post them here.
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Showing 1-8 of 8 comments
Mogol 22 Jul, 2019 @ 9:17am 
There needs to be some sort of slow-descent feature when trying to land. Maybe when C is pressed not disable but lower thrust.
SourceStick 28 Aug, 2019 @ 5:12am 
Some kind of automatic calculation for the pitch and roll limits because my helicopter is constantly going head first into the ground.
BarryTGash 23 Nov, 2019 @ 1:32pm 
Really wish I'd found this months ago - generally everything works pretty good and really useful for a first flying vehicle (to save on motors and power requirements) but the ship seems to have an uncontrollable urge to flip upside down...

Also, on occasions, the script seems to neglects to reduce forward/reverse speed (even in landing mode).
Kyrenic 26 Apr, 2021 @ 1:41am 
I'd love a cruise mode tbh, that'd be ideal
Computermatronic  [developer] 27 Jun, 2021 @ 12:35am 
Originally posted by Mogol:
There needs to be some sort of slow-descent feature when trying to land. Maybe when C is pressed not disable but lower thrust.
It's a good idea, and I plan to implement it soon.

Originally posted by Hoovy Simulator 2 FIN:
Some kind of automatic calculation for the pitch and roll limits because my helicopter is constantly going head first into the ground.
Originally posted by BarryTGash:
Really wish I'd found this months ago - generally everything works pretty good and really useful for a first flying vehicle (to save on motors and power requirements) but the ship seems to have an uncontrollable urge to flip upside down...

Also, on occasions, the script seems to neglects to reduce forward/reverse speed (even in landing mode).
Hopefully, this should be fixed as of v1.12

Originally posted by Kyrenic:
I'd love a cruise mode tbh, that'd be ideal
I will be adding a cruise mode in a future release however, you can emulate this pretty well by toggling dampeners (pressing the z key). This will stop the craft from applying motion dampening, but will still account for gravity, so your craft doesn't drop out of the sky.
SilverStream 18 Feb, 2022 @ 3:32am 
Is there a way to reduce the roll and pitch as its to much because I use boosted gyros and thrusters on our server and sometimes, I lose control as to sensitive . I'm needing to use landing mode to fly so can flight mode pitch and roll be lowered to say 20
jivaii 5 Jan, 2023 @ 6:08pm 
Could we get a flight status LCD output for cockpit LCDs?
Sergej 26 May, 2023 @ 6:36am 
Greetings, i hope you still maintain the script!
I would like to ask if it would be possible to add an “assisted”, “limited”, “override” flight mode, which would disable/ignore the player pitch and roll (not yaw) inputs and purely use WASD. (You can’t look around, but won’t crash the ship. You can still turn on horizontal axis with mouse/arrows)
It would be like the CopterTime script, that is unfortunately not maintained anymore. Or a more mobile Hover Aligner.
I apologise if the script's base function already does it, but it lets me do dual inputs with WASD and mouse/arrows on each ship I add it to.
Cheers!
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Showing 1-8 of 8 comments
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