Starbound

Starbound

Augment Overhaul
 This topic has been pinned, so it's probably important
Sparklink  [developer] 14 Jul, 2019 @ 7:59pm
Bugs? Post them here.
This thread is for any bugs you might encounter.
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Showing 1-7 of 7 comments
Inquisitor 15 Jul, 2019 @ 1:59pm 
Tell me please is the mod compatible with Augment Extractor and Supper's Combat Overhaul?
Thank you)
Sparklink  [developer] 15 Jul, 2019 @ 2:15pm 
@Inquisitor

I am currently researching the Augment Extractor, it is my top priority for this mod as of this right now.

Supper's Combat Overhaul, I do not know much about it. From what I can see, at a glance, it modifies the tool tips for armors, I can probably make a new mod to accommodate for the tool tip; but is there any other aspect of the mod the could conflict with my mod that I should know of? Thanks.
Last edited by Sparklink; 15 Jul, 2019 @ 2:26pm
Sparklink  [developer] 21 Jul, 2019 @ 10:31am 
Originally posted by Inquisitor:
@Sparklink

Thank you for taking the time for me))))

P.s. Strange but after installing both mods the monsters began to die from one blow to me

P.P.s. The patch was removed, the problem did not disappear and only after the removal of the main mod the monsters stopped dying

I can only guess at what is happening. The compatible mod is not the cause of this problem, it does nothing that would make it that way. What happened might be one of these;

1. The buffs from armors are getting multiplied when you re-load your mods. When you use the F8 key or the "reload" command it loads your installed mods, I have found that using this causes equiped augments to have their effects multiplied. (For example I have +6 defense from the Peacekeeper augment. I press F8 and my defense is suddenly increased by +12.) I think that maybe the augment effects got re-loaded a few times some how and now you have a crazy damage multiplier. This can be fixed simply by taking off your armor and putting it back on.

2. Sentient Supper updated his mod about ten minutes before I uploaded the "S.O. and S.O." He could have accidentally done something to cause this problem in his update.

Honestly, I am quite baffled. I can only assume that it might be that you have used two rage augments plus other damage buffs, and/or the first option. If you could tell me what augments you had equiped to your armors that could give some clues as to where this went wrong.
Inquisitor 21 Jul, 2019 @ 3:23pm 
Originally posted by Sparklink:
Originally posted by Inquisitor:
@Sparklink

Thank you for taking the time for me))))

P.s. Strange but after installing both mods the monsters began to die from one blow to me

P.P.s. The patch was removed, the problem did not disappear and only after the removal of the main mod the monsters stopped dying

I can only guess at what is happening. The compatible mod is not the cause of this problem, it does nothing that would make it that way. What happened might be one of these;

1. The buffs from armors are getting multiplied when you re-load your mods. When you use the F8 key or the "reload" command it loads your installed mods, I have found that using this causes equiped augments to have their effects multiplied. (For example I have +6 defense from the Peacekeeper augment. I press F8 and my defense is suddenly increased by +12.) I think that maybe the augment effects got re-loaded a few times some how and now you have a crazy damage multiplier. This can be fixed simply by taking off your armor and putting it back on.

2. Sentient Supper updated his mod about ten minutes before I uploaded the "S.O. and S.O." He could have accidentally done something to cause this problem in his update.

Honestly, I am quite baffled. I can only assume that it might be that you have used two rage augments plus other damage buffs, and/or the first option. If you could tell me what augments you had equiped to your armors that could give some clues as to where this went wrong.

After some testing time, I realized that the bug with mobs comes from Supper's Combat Overhaul

This is a rather rare bug and I did not notice it before, and then accidentally its triggering coincided with the installation and removal of your mod, so I mistakenly blamed it(((
Sparklink  [developer] 22 Jul, 2019 @ 6:44pm 
@Inquisitor

Do not worry about it. This kind of stuff happens all of the time, with oddly perfect timing. I see it happen all of the time. I am glad to hear you figured out where the problem is coming from, it is a good first step to getting it fixed. And I hope you continue to enjoy my Augment Overhaul for days to come.
Tidurian 10 Sep, 2019 @ 4:51am 
I found a problem with the modded armor. apparently you accidently made it that the tier 6 augmentable armor needs the apex tier 5 instead of the Augmented tier 5. which makes it uncraftable for anyone not an apex. this is true for any of the tier 6 armor pieces.

for now i unpacked your mod and fixed it myself. will resubscribe once its fixed.
Last edited by Tidurian; 10 Sep, 2019 @ 4:52am
Sparklink  [developer] 24 Sep, 2019 @ 7:11pm 
I fixed the tier six armor recipe in the 1.3 update. Go look for the armors on the new Augment Crafting Station.
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