Starbound

Starbound

Augment Overhaul
 This topic has been pinned, so it's probably important
Sparklink  [developer] 14 Jul, 2019 @ 8:00pm
Augment Talk.
Want to show off how you have augmented yourself? Flaunt your superior set here!
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Showing 1-7 of 7 comments
Inquisitor 18 Jul, 2019 @ 6:31am 
Hi, I played a couple of days with your mod and noticed that all the generated armor has no augment slots while craft armor and epp have. So it should be or is it a conflict with another mod?
Sparklink  [developer] 18 Jul, 2019 @ 5:30pm 
@Inquisitor

When you say generated armor you are talking about cosmetic armors, like the Tar Suit or the Alpaca Costume, right? I put augment slots on actual, protective, armor only. Meaning that the only things that you will find with slots on them are the racial armors and other unique things like the old human armors, or the perfectly generic armor set.

Costumes are left out because there was really no need for them to have slots, honestly.
Inquisitor 19 Jul, 2019 @ 1:18am 
Originally posted by Sparklink:
@Inquisitor

When you say generated armor you are talking about cosmetic armors, like the Tar Suit or the Alpaca Costume, right? I put augment slots on actual, protective, armor only. Meaning that the only things that you will find with slots on them are the racial armors and other unique things like the old human armors, or the perfectly generic armor set.

Costumes are left out because there was really no need for them to have slots, honestly.
Here are some examples of armor for clarity
https://imgur.com/a/ADGTmSS
Tier armor and epp work fine
I think there is a conflict with the mod I mentioned earlier
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595801436&searchtext=Supper%27s
Last edited by Inquisitor; 19 Jul, 2019 @ 1:25am
Sparklink  [developer] 19 Jul, 2019 @ 5:50pm 
@Inquisitor

Okay, I get it now. The reason the armors from that mod have no slots is because I have not made slots for them. Each armor with a slot has a patch file that puts a parameter in that allows you to equip an augment to them, the patch also makes the armor use a custom tooltip that shows the augment on the armor. I will make sure to make some patches for the mod's armors when I put together a new tooltip for using the two mods together.
Inquisitor 20 Jul, 2019 @ 12:09am 
@Sparklink

Thank you very much, I will look forward to the next updates your wonderful mod.
Last edited by Inquisitor; 20 Jul, 2019 @ 12:12am
Sparklink  [developer] 20 Jul, 2019 @ 8:33pm 
Originally posted by Inquisitor:
@Sparklink

Thank you very much, I will look forward to the next updates your wonderful mod.

Okay this is what you need to enjoy both mods together. I needed to make a mod that modifies both Overhaul mods to make them mesh properly.


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1810517782&searchtext=
Inquisitor 21 Jul, 2019 @ 2:03am 
@Sparklink

Thank you for taking the time for me))))

P.s. Strange but after installing both mods the monsters began to die from one blow to me

P.P.s. The patch was removed, the problem did not disappear and only after the removal of the main mod the monsters stopped dying
Last edited by Inquisitor; 21 Jul, 2019 @ 7:46am
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