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i knew there was gonna be some performance issues with lower end computers, i run a pretty strong setup so i never saw that many perfomance issues runing the map, so i was kinda ignorant to that and im sorry, but for anyone who runs a lower end machine, i've been working on a smaller version which will remove at least three flags and a lot of vehicle spawns, because that's where I noticed most of the lag comes from. i play with usually 100 plus bots and this map alone has 73 vehicle spawns LMAO. I've played with the idea of removing a lot of the trees and rocks because there's literally like 2k total of each and most of the crates, barriers, and stone barricade thingys are there to help with pathfinding because I'm still getting the hang of using pathfinding links along with the editors' built in navmesh system. But i just kinda went all in tbh, this map started as matching bases then i just went nuts with flags and detail. I'm at work currently on my phone so i won't really be able to do anything until i get home tonight, but I'm for sure gonna update the map, and release the low end friendly version either tonight or tomorrow morning. I'm already in the discord, you can add me stickypants#0802 <3 When i post the updated version, I'll send u over the original rpf if you want to show me some stuff i can change ill be more than glad to send the rpf over and have u look at it, but be warned this ♥♥♥♥ is very very intensive on even my machine lmao im pulling around 35-45 fps constant and i have a GTX 1050 ti 2gb and 16gb ram with a ryzen 5 2400 (not THAT beasty i know lol)