Total War: WARHAMMER II

Total War: WARHAMMER II

All Faction Officers Revisited
 This topic has been pinned, so it's probably important
ihKu47  [developer] 19 Jul, 2019 @ 4:22am
Bugs and Technical Issues
If you experience bugs or technical issues, first make sure you are subscribed to Soul's All Faction Officers Revival and try to run a custom battle with just those two mods on. If the issue persists, report it here so I can try to fix it.
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Showing 1-15 of 22 comments
ihKu47  [developer] 21 Jul, 2019 @ 1:02am 
Communist Turkey Vulture said:
"Hi mate I appear to be having issues with the tomb king officers not holding their halberds . Basically they have them on their back and are standing as if they are holding them or they have no halberd on them at all but with the same stance . Load order perhaps ?"

Hello! Does sound like it could be a load order issue. First things first: Have you unsubscribed and resubscribed to the mod, and the issue still persists? Workshop has been known to sometimes have issues with files not downloading properly, though this is rare. If you're using Kaedrin's Mod Manager, make sure you delete the @ihku_officers_revisited.pack file from the game's data folder before you resubscribe.

Have you tried running only this and Soul's All Faction Officers Revival? Does the issue still persist? If it does, have you made sure this mod is higher in the launcher's list than Soul's All Faction Officers Revival?

If you're using a mod profile with Kaedrin's Mod Manager, it initially places any new mods towards the bottom of the list and this often alters the launch order the mod authors intended. If it's toward the bottom, try to move it to where the mod's file name's alphabetical value would place it. If you didn't moves the mods around much when creating your mod profile, this should be pretty easy. If you did move them around, try moving Revisited to the top or just above Soul's All Faction Officers Revival.

If these didn't help, most likely some other mod you're using is overwriting either the variantmeshdefinition files for the Tomb Kings officers, the culture_to_battle_animation_tables_tables changes Soul's All Faction Officers Revival makes or the battle_personalities_tables changes this mod makes.

I think since the stance you're describing sounds like the animations aren't too wonky, the issue might be with the variantmeshdefinition files using the wrong weapons slots: When I was making Revisited I accidentally caused similar issues, and it always had to deal with accidentally leaving in the wrong weapon slot line.

Though with the naming those files (and the tables mentioned above) use they should generally happily coexist with other mods that don't intend to change the officers. That's why I think the conflict would most likely be with a mod that is using files or tables from the officers mod but did not rename them. Do you use mods that would make some units look like those original officers, or mods that change the animations some units use? Try running this mod without those mods active.

Do you see any shields on the Tomb King officers? Though it's possible that using a wrong animation would cause them to "flip" the shields into a pocket dimension and out of sight, all the officers I gave them should have shields. If the shields do not appear, it would further point to the issue being with variantmeshdefinitions - meaning the look of the officers.

I hope this helped! Let me know if the issue was solved or not, I'm curious as to what could be behind it.
Last edited by ihKu47; 21 Jul, 2019 @ 1:07am
Originally posted by ihKu47:
Communist Turkey Vulture said:
"Hi mate I appear to be having issues with the tomb king officers not holding their halberds . Basically they have them on their back and are standing as if they are holding them or they have no halberd on them at all but with the same stance . Load order perhaps ?"

Hello! Does sound like it could be a load order issue. First things first: Have you unsubscribed and resubscribed to the mod, and the issue still persists? Workshop has been known to sometimes have issues with files not downloading properly, though this is rare. If you're using Kaedrin's Mod Manager, make sure you delete the @ihku_officers_revisited.pack file from the game's data folder before you resubscribe.

Have you tried running only this and Soul's All Faction Officers Revival? Does the issue still persist? If it does, have you made sure this mod is higher in the launcher's list than Soul's All Faction Officers Revival?

If you're using a mod profile with Kaedrin's Mod Manager, it initially places any new mods towards the bottom of the list and this often alters the launch order the mod authors intended. If it's toward the bottom, try to move it to where the mod's file name's alphabetical value would place it. If you didn't moves the mods around much when creating your mod profile, this should be pretty easy. If you did move them around, try moving Revisited to the top or just above Soul's All Faction Officers Revival.

If these didn't help, most likely some other mod you're using is overwriting either the variantmeshdefinition files for the Tomb Kings officers, the culture_to_battle_animation_tables_tables changes Soul's All Faction Officers Revival makes or the battle_personalities_tables changes this mod makes.

I think since the stance you're describing sounds like the animations aren't too wonky, the issue might be with the variantmeshdefinition files using the wrong weapons slots: When I was making Revisited I accidentally caused similar issues, and it always had to deal with accidentally leaving in the wrong weapon slot line.

Though with the naming those files (and the tables mentioned above) use they should generally happily coexist with other mods that don't intend to change the officers. That's why I think the conflict would most likely be with a mod that is using files or tables from the officers mod but did not rename them. Do you use mods that would make some units look like those original officers, or mods that change the animations some units use? Try running this mod without those mods active.

Do you see any shields on the Tomb King officers? Though it's possible that using a wrong animation would cause them to "flip" the shields into a pocket dimension and out of sight, all the officers I gave them should have shields. If the shields do not appear, it would further point to the issue being with variantmeshdefinitions - meaning the look of the officers.

I hope this helped! Let me know if the issue was solved or not, I'm curious as to what could be behind it.


Hello mate !

1. Tried re downloading it then ran it with all 53 mods I use (no change)
2. Tried running only the 2 mods like you said (no change so doesn't look like a mod conflict )
3. No shields are visible on the tomb king officers they just have the halberd on their backs but they are standing in the shield animation (left arm going across the body) with both hands empty.

Cheers for the help !
ihKu47  [developer] 21 Jul, 2019 @ 5:09am 
Originally posted by Communist Turkey Vulture:
Originally posted by ihKu47:
Communist Turkey Vulture said:
"Hi mate I appear to be having issues with the tomb king officers not holding their halberds . Basically they have them on their back and are standing as if they are holding them or they have no halberd on them at all but with the same stance . Load order perhaps ?"

Hello! Does sound like it could be a load order issue. First things first: Have you unsubscribed and resubscribed to the mod, and the issue still persists? Workshop has been known to sometimes have issues with files not downloading properly, though this is rare. If you're using Kaedrin's Mod Manager, make sure you delete the @ihku_officers_revisited.pack file from the game's data folder before you resubscribe.

Have you tried running only this and Soul's All Faction Officers Revival? Does the issue still persist? If it does, have you made sure this mod is higher in the launcher's list than Soul's All Faction Officers Revival?

If you're using a mod profile with Kaedrin's Mod Manager, it initially places any new mods towards the bottom of the list and this often alters the launch order the mod authors intended. If it's toward the bottom, try to move it to where the mod's file name's alphabetical value would place it. If you didn't moves the mods around much when creating your mod profile, this should be pretty easy. If you did move them around, try moving Revisited to the top or just above Soul's All Faction Officers Revival.

If these didn't help, most likely some other mod you're using is overwriting either the variantmeshdefinition files for the Tomb Kings officers, the culture_to_battle_animation_tables_tables changes Soul's All Faction Officers Revival makes or the battle_personalities_tables changes this mod makes.

I think since the stance you're describing sounds like the animations aren't too wonky, the issue might be with the variantmeshdefinition files using the wrong weapons slots: When I was making Revisited I accidentally caused similar issues, and it always had to deal with accidentally leaving in the wrong weapon slot line.

Though with the naming those files (and the tables mentioned above) use they should generally happily coexist with other mods that don't intend to change the officers. That's why I think the conflict would most likely be with a mod that is using files or tables from the officers mod but did not rename them. Do you use mods that would make some units look like those original officers, or mods that change the animations some units use? Try running this mod without those mods active.

Do you see any shields on the Tomb King officers? Though it's possible that using a wrong animation would cause them to "flip" the shields into a pocket dimension and out of sight, all the officers I gave them should have shields. If the shields do not appear, it would further point to the issue being with variantmeshdefinitions - meaning the look of the officers.

I hope this helped! Let me know if the issue was solved or not, I'm curious as to what could be behind it.


Hello mate !

1. Tried re downloading it then ran it with all 53 mods I use (no change)
2. Tried running only the 2 mods like you said (no change so doesn't look like a mod conflict )
3. No shields are visible on the tomb king officers they just have the halberd on their backs but they are standing in the shield animation (left arm going across the body) with both hands empty.

Cheers for the help !
Thanks for reporting back!

One last thing you could try is to verify the game's files - the officers use vanilla assets, so if there's an issue with them it could lead to unexpected behaviour. Other than that I can't immediately think of anything, I'll have to take a closer look at the issue to see if I can figure it out.

Oh, and obviously if you wish to use this mod, you can untick the others one by one until you find the mod that's causing the conflict. But this is pretty time consuming, I admit. If you do, let me know which mod is causing the issues. That way I can mention the conflict on the mod page and try dissect that mod and find the conflicting tables.
Hi mate.

I don't think its a mod conflict cause I ran only the officer mod with full vanilla and still had the problem . Tried verifying but no dice . I will just deactivate it for now and use the original mod for now I guess . Cheers
ihKu47  [developer] 21 Jul, 2019 @ 12:46pm 
Originally posted by Communist Turkey Vulture:
Hi mate.

I don't think its a mod conflict cause I ran only the officer mod with full vanilla and still had the problem . Tried verifying but no dice . I will just deactivate it for now and use the original mod for now I guess . Cheers
Too bad it didn't work. But thank you for being a helpful bug reporter, cheers!
Apollo312 21 Jul, 2019 @ 8:43pm 
Hi there!
I ran a HE vs Greenskins custom battle using only the two mods and the HE officers are missing their weapons. I could see a sword that was at a White Lion Officer's feet, and a Swordsmaster Officer had one sword too low in one hand (he was holding the blade itself) and was missing the other. Halberds and bows missing as well from their respective officers.
ihKu47  [developer] 21 Jul, 2019 @ 11:41pm 
Originally posted by Apollo312:
Hi there!
I ran a HE vs Greenskins custom battle using only the two mods and the HE officers are missing their weapons. I could see a sword that was at a White Lion Officer's feet, and a Swordsmaster Officer had one sword too low in one hand (he was holding the blade itself) and was missing the other. Halberds and bows missing as well from their respective officers.
Hello!
Thanks for reporting! I'll do a test run with the same set up later today, see if I can replicate the issue and then fix it.
ihKu47  [developer] 22 Jul, 2019 @ 7:37am 
Originally posted by Apollo312:
Hi there!
I ran a HE vs Greenskins custom battle using only the two mods and the HE officers are missing their weapons. I could see a sword that was at a White Lion Officer's feet, and a Swordsmaster Officer had one sword too low in one hand (he was holding the blade itself) and was missing the other. Halberds and bows missing as well from their respective officers.
From my testing it seems likely that the mod load order is messed up: I got the same issues when I placed Soul's All Faction Officers above the All Faction Officers Revisited in the launcher's mod list. Revisited should automatically be towards the top of the load order, but try to manually move it up, at least above Soul's.

If you're using CA's launcher and the issue still persist, I would suggest trying out Kaedrin's Mod Manager. CA's current launcher seems to be suffering from numerous weird issues, and KMM seems more reliable. You could also try changing to the old version of the launcher through the Betas -tab: Right click on the game in Steam, choose Properties, the Betas tab, and then the options from the drop down menu until your launcher gets changed to how it used to look (I forget the name for it, sorry).

I hope this solves it!

@Communist Turkey Vulture I assume you tried altering the load order since it's the first thing you suspected, but since the issue sounds so similar you might also try KMM or the old launcher.
Apollo312 23 Jul, 2019 @ 6:24pm 
Originally posted by ihKu47:
Originally posted by Apollo312:
Hi there!
I ran a HE vs Greenskins custom battle using only the two mods and the HE officers are missing their weapons. I could see a sword that was at a White Lion Officer's feet, and a Swordsmaster Officer had one sword too low in one hand (he was holding the blade itself) and was missing the other. Halberds and bows missing as well from their respective officers.
From my testing it seems likely that the mod load order is messed up: I got the same issues when I placed Soul's All Faction Officers above the All Faction Officers Revisited in the launcher's mod list. Revisited should automatically be towards the top of the load order, but try to manually move it up, at least above Soul's.

If you're using CA's launcher and the issue still persist, I would suggest trying out Kaedrin's Mod Manager. CA's current launcher seems to be suffering from numerous weird issues, and KMM seems more reliable. You could also try changing to the old version of the launcher through the Betas -tab: Right click on the game in Steam, choose Properties, the Betas tab, and then the options from the drop down menu until your launcher gets changed to how it used to look (I forget the name for it, sorry).

I hope this solves it!

@Communist Turkey Vulture I assume you tried altering the load order since it's the first thing you suspected, but since the issue sounds so similar you might also try KMM or the old launcher.

I'm using KMM and this definitely solved the issue, thank you for the quick response and solution!
ihKu47  [developer] 24 Jul, 2019 @ 12:22am 
Originally posted by Apollo312:
Originally posted by ihKu47:
From my testing it seems likely that the mod load order is messed up: I got the same issues when I placed Soul's All Faction Officers above the All Faction Officers Revisited in the launcher's mod list. Revisited should automatically be towards the top of the load order, but try to manually move it up, at least above Soul's.

If you're using CA's launcher and the issue still persist, I would suggest trying out Kaedrin's Mod Manager. CA's current launcher seems to be suffering from numerous weird issues, and KMM seems more reliable. You could also try changing to the old version of the launcher through the Betas -tab: Right click on the game in Steam, choose Properties, the Betas tab, and then the options from the drop down menu until your launcher gets changed to how it used to look (I forget the name for it, sorry).

I hope this solves it!

@Communist Turkey Vulture I assume you tried altering the load order since it's the first thing you suspected, but since the issue sounds so similar you might also try KMM or the old launcher.

I'm using KMM and this definitely solved the issue, thank you for the quick response and solution!
I'm always happy when the fix is something simple to execute, glad it worked! :)
ihKu47  [developer] 5 Jul, 2020 @ 12:55am 
Mr. BurnZ said:
"Aw.. is this a known bug? Only the officer unit is shown for cavalries and the other models all disappeared. How can I fix this issue? https://i.imgur.com/FNgMWMI.jpg"

I feel like I heard about that a long time ago with one of the older officer mods. I couldn't find a mention of it in the bug threads there but if I recall correctly, it was some mod conflict issue.

Do the units appear when you use just this mod? If so, have you tried moving Revisited to the top of the load order?

Let me know your results, I'll try to rake my brain to see what might fix it if the load order didn't.
Mr. BurnZ 5 Jul, 2020 @ 1:23am 
Originally posted by ihKu47:
Mr. BurnZ said:
"Aw.. is this a known bug? Only the officer unit is shown for cavalries and the other models all disappeared. How can I fix this issue? https://i.imgur.com/FNgMWMI.jpg"

I feel like I heard about that a long time ago with one of the older officer mods. I couldn't find a mention of it in the bug threads there but if I recall correctly, it was some mod conflict issue.

Do the units appear when you use just this mod? If so, have you tried moving Revisited to the top of the load order?

Let me know your results, I'll try to rake my brain to see what might fix it if the load order didn't.

OK, I've done this and that as you suggested. It's fine when I activate only this mod and raising the load order didn't fix the issue so, seems likely to take a long time to figure out what's really causing the problem.

I'll try to keep looking.
ihKu47  [developer] 5 Jul, 2020 @ 1:51am 
Originally posted by Mr. BurnZ:
Originally posted by ihKu47:
Mr. BurnZ said:
"Aw.. is this a known bug? Only the officer unit is shown for cavalries and the other models all disappeared. How can I fix this issue? https://i.imgur.com/FNgMWMI.jpg"

I feel like I heard about that a long time ago with one of the older officer mods. I couldn't find a mention of it in the bug threads there but if I recall correctly, it was some mod conflict issue.

Do the units appear when you use just this mod? If so, have you tried moving Revisited to the top of the load order?

Let me know your results, I'll try to rake my brain to see what might fix it if the load order didn't.

OK, I've done this and that as you suggested. It's fine when I activate only this mod and raising the load order didn't fix the issue so, seems likely to take a long time to figure out what's really causing the problem.

I'll try to keep looking.
Damn, would've been nice if it was that simple. Report back if you do find anything, and I'll keep the issue in mind as well and see if I can figure it out.

It might sound odd, but I would try the mods without the unit card altering mod active, there could be something hinky with the variants tables when both that and Revisited are active.
Mr. BurnZ 5 Jul, 2020 @ 2:11am 
Originally posted by ihKu47:
Originally posted by Mr. BurnZ:

OK, I've done this and that as you suggested. It's fine when I activate only this mod and raising the load order didn't fix the issue so, seems likely to take a long time to figure out what's really causing the problem.

I'll try to keep looking.
Damn, would've been nice if it was that simple. Report back if you do find anything, and I'll keep the issue in mind as well and see if I can figure it out.

It might sound odd, but I would try the mods without the unit card altering mod active, there could be something hinky with the variants tables when both that and Revisited are active.

Oh, I found the cause of the problem faster than I thought. This doubling unit size mod was it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1970362710

Disabling it fix the problem with other activated mods. What's weird is the problem not occurring on infantry units, only on cavalries.

Could you suggest other doubling unit size mod that works with your mod or fix this compatible issue?
Mr. BurnZ 5 Jul, 2020 @ 2:51am 
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2130176101

This doubling unit size mod also causing the exact same problem(not affecting on infantries). Raising the load order higher than AFO mod also not working. :(

I pray there's way to fix.
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