Total War: WARHAMMER II

Total War: WARHAMMER II

All Faction Officers Revisited
 This topic has been pinned, so it's probably important
ihKu47  [developer] 17 Dec, 2019 @ 6:22am
What it does
Below are all the officer changes this mod makes. The rest of the officers are as they appear in Soul's All Faction Officers Revival.

Greenskins

Night Goblin mob bosses now carry a shield that further emphasises their status among other Goblins.

Nasty Skulker mob bosses shed some of that armour but now carry more impressive shields.

Forest Goblin Spider Rider mob bosses now carry a spear and a flashy shield into battle. None of that funny moon business for them.

Savage Orc Boar Boy mob bosses (Big Uns included) now carry two crude weapons instead of an axe and shield combo.

Orc infantry officers look more orcy, the helmets adopted from the Black Orcs have been removed.

Black Orc officers look more black orcy, sporting Black Orc helmets and bald heads.

High Elves

Archer officers now carry and use a bow in combat.

Spear infantry officers now carry a spear and a shield.

Silverin Guard now have the spear infantry officer.

Lothern Seaguard now have officers from the Lothern Seaguard, using some of the unused assets from Sebidee & Ado's All Faction Officers.

White Lions are now lead by White Lion officers.

Swordmasters of Hoeth officer now uses the two handed sword he is a master of.

The Phoenix Guard officers now have equipment that more closely resembles that of the other members of the Guard, while still looking noticeably different.

Ellyrian Reaver officers now carry spears.

Silver Helm officers don the same armour as their fellows, but retain their helmet of command.

Dragon Prince officers don the armour of their order, but carry shield of designs more commonly associated with other Princes of Ulthuan.

Eagle Claw Bolt Thrower units are now commanded by Lothern Seaguard officers, using the same assets as described above.

Tomb Kings

All Tomb King officers now carry shields into the battle field. Infantry and cavalry officers carry the shield of their unit, while Necropolis Knights carry shield designs typically associated with the Tomb Princes.

Lower tier infantry have swapped their halberds for swords.

Added an officer for summoned Skeleton Warriors

As with Sebidee & Ado's All Faction Officers Tomb Guard Officers are (slightly) better preserved than the rest of their unit, but now mostly in their heads. The well preserved heads are covered in death masks and bandages, and are slightly more decorated to mark the status of the officers.

Cavalry officers carry spears and no longer bleed when hit.

Necropolis Knight officers have skeletal bodies.

Norsca

Marauder Champions look a little more in line with the general Norscan aesthetic.

Wood Elves

Instead of Wild Riders, nobles with background in the Eternal Guard now lead Wood Elf melee infantry units in battle.

Instead of Wild Riders, ranged infantry officers are now high ranking members of their own units.

Instead of Wild Riders, Glade Riders are now commanded by Glade Rider officers.

Wardancer officers have shed much of their armour, opting to differentiate themselves with distinguishing head gear.

Dark Elves

Some slight size adjustments done on a number of officers to make them not stand out quite as much.

Shades and Cold One Rider officers now have capes - not depicted in the screenshots above.

Black Guard of Naggarond officer made to look more like a member of the guard.

Dark Shards officers are now equipped with shields and repeater cross bows.

Dark Riders now look more in line with their unit and carry spears, but still wear distinctive armour.

Har Ganeth Executioners are now lead by one of their own, with unique armor to differentiate them from their unit.

Lizardmen

Skink officers no longer have the blessed paint variant.

Skirmisher Skink officers, chameleon or not, now use blow darts like the rest of their unit.

Fixed minor spear issue with Skink Cohort officers.

Red Crested Skinks now have their own officers.

Flying units now have Skink officers with them.

Saurus officers are now slightly smaller than before, wear red ropes like other high ranking Lizardmen and they've left their skull helmets to the Temple Guard with whom they belong.

Temple Guard officers now carry the signature helmets and halberds of their special position in addition to the red ropes mentioned above.

Cold One and Horned One Rider officers are now as decorated as regular Horned One Riders.

Skaven

Eshin Triads now have assassin officers taken from Sebidee & Ado's All Faction Officers leading them (from the rear, as Skaven do).

Dwarfs
Giants Slayers now have a Slayer officer taken from Sebidee & Ado's All Faction Officers, they previously had none.
Last edited by ihKu47; 3 Jul, 2020 @ 12:42pm