Crusader Kings II

Crusader Kings II

Dido's Legacy - Carthage Expansion [FINAL VERSION]
SheepPaparazzo  [developer] 19 Jul, 2019 @ 7:29am
Bugs you have found
If you have found any bugs, post them here
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Showing 1-15 of 69 comments
Quis Machina 19 Jul, 2019 @ 11:20am 
Im not sure if its just me but it seems like sometimes i get stuck in "On a Journey"
Pelinal  [developer] 19 Jul, 2019 @ 11:35am 
Originally posted by Quis Machina:
Im not sure if its just me but it seems like sometimes i get stuck in "On a Journey"
Which event chain are you referring to and i will make a note of it for the bug fix in the future
Quis Machina 19 Jul, 2019 @ 12:16pm 
Ive had two events that keep me constantly on a journey, looking for hannibals items even after finding one i was still on pilgrimage and when i was helping someone with smuggling with the punic mercantile group it seemed to just get stuck midway. i was able to console command the "On a journey" away though
Pelinal  [developer] 19 Jul, 2019 @ 2:17pm 
Originally posted by Quis Machina:
Ive had two events that keep me constantly on a journey, looking for hannibals items even after finding one i was still on pilgrimage and when i was helping someone with smuggling with the punic mercantile group it seemed to just get stuck midway. i was able to console command the "On a journey" away though
Hmm... i thought i'd dealt with this :steamfacepalm: ok thanks for letting me know, i will add this to the bug list.
Quis Machina 19 Jul, 2019 @ 2:34pm 
No problem man one thing ive noticed is with the smuggling goods mission the issue maybe im not sure but if you choose the diplo mission that seems to be the thing to bug it out, just nothing happens.
Lord_yami 19 Jul, 2019 @ 4:08pm 
for some reason, the decision to bring back Phoenician culture remains available after you take it.
Pelinal  [developer] 19 Jul, 2019 @ 5:19pm 
Originally posted by Quis Machina:
No problem man one thing ive noticed is with the smuggling goods mission the issue maybe im not sure but if you choose the diplo mission that seems to be the thing to bug it out, just nothing happens.
Originally posted by Lord_yami:
for some reason, the decision to bring back Phoenician culture remains available after you take it.
Added this to the list, cheers.
P.S. @Lord_yami damn you were quick to reconquer phoenicia! The mod hasn't even been out for a day yet xD.
Last edited by Pelinal; 19 Jul, 2019 @ 5:21pm
Lord_yami 19 Jul, 2019 @ 6:24pm 
i admit i cheated a bit to do it. ahahahahaha not exactly a bug but a question: i started my game with a created char. is there a specific event that requires the 3 pre-made characters to happen, or just having a Punic char is enough? because i saw on the files a lot of intresting events that are not activating (or maybe it's just me being impatient ahahaha)

Edit: there also seems to be a problem with the "buy trade post" decision. in specific, something about the location of the trade posts makes it impossible to buy any.

also, not sure if you intend to expand even more this mod, but if you do, i have some suggestions =P
Last edited by Lord_yami; 19 Jul, 2019 @ 6:48pm
Pelinal  [developer] 20 Jul, 2019 @ 3:29am 
Originally posted by Lord_yami:
i admit i cheated a bit to do it. ahahahahaha not exactly a bug but a question: i started my game with a created char. is there a specific event that requires the 3 pre-made characters to happen, or just having a Punic char is enough? because i saw on the files a lot of intresting events that are not activating (or maybe it's just me being impatient ahahaha)

Edit: there also seems to be a problem with the "buy trade post" decision. in specific, something about the location of the trade posts makes it impossible to buy any.

also, not sure if you intend to expand even more this mod, but if you do, i have some suggestions =P
There is one event for each of the characters that fires at the beginning to give some backstory for each group of refugees and a few claims, other than that it's all down to religion and culture.
And yes I would like to keep this mod going and I am planning on doing a follow-up update with bugfixes a few weeks from now, and maybe a bit of new content in there too. I already have some ideas of what to add but suggestions are good too!
And as for the trade posts I'll make a note of it, though im pretty sure it should work under certain conditions which I can't remember myself, i do need to change it though so there is a cooldown bc currently if they refuse to let you buy the post then there is no message and you can just keep trying until they say yes :steamfacepalm:
John Silver 20 Jul, 2019 @ 3:47am 
I've found an error in the Buy Trade Post decision. When I tried to buy the one in Murcia from another family in Siga, in the requirements it showed:
(X) Location: (X) One of these must be true:
This blocked me from buying the trade post. Turns out it was because the line "save_event_target_as = targetted_trade_post" was taken by the game as regular property, not as the line connecting trade post to the event.
So I changed the code of the decision from this:
location = { save_event_target_as = targetted_trade_post }
to this:
location = { OR = { save_event_target_as = targetted_trade_post FROM = { is_merchant_republic = yes } } }
This way the line targetting the trade post for the event remains and is still working, but also since the decision imo should be available for the merchant republics only, I think it makes sense that you must be merchant republic to use this decision (besides also being in the society obviously).
Pelinal  [developer] 20 Jul, 2019 @ 4:15am 
Originally posted by John Silver:
I've found an error in the Buy Trade Post decision. When I tried to buy the one in Murcia from another family in Siga, in the requirements it showed:
(X) Location: (X) One of these must be true:
This blocked me from buying the trade post. Turns out it was because the line "save_event_target_as = targetted_trade_post" was taken by the game as regular property, not as the line connecting trade post to the event.
So I changed the code of the decision from this:
location = { save_event_target_as = targetted_trade_post }
to this:
location = { OR = { save_event_target_as = targetted_trade_post FROM = { is_merchant_republic = yes } } }
This way the line targetting the trade post for the event remains and is still working, but also since the decision imo should be available for the merchant republics only, I think it makes sense that you must be merchant republic to use this decision (besides also being in the society obviously).
Thank you for this, saves me some work :cozyrealmroyale: but yeah i really need to tweak the buying trade post thing, it's quite unbalanced. I need to make it so that if ur over your trade post limit then u cant do it. And i might make it so feudal people can buy trade posts but it costs more as your are receiving a benefit that's meant to be exclusively for merchant republics.
John Silver 20 Jul, 2019 @ 5:10am 
Originally posted by Pelinal:
Originally posted by John Silver:
I've found an error in the Buy Trade Post decision. When I tried to buy the one in Murcia from another family in Siga, in the requirements it showed:
(X) Location: (X) One of these must be true:
This blocked me from buying the trade post. Turns out it was because the line "save_event_target_as = targetted_trade_post" was taken by the game as regular property, not as the line connecting trade post to the event.
So I changed the code of the decision from this:
location = { save_event_target_as = targetted_trade_post }
to this:
location = { OR = { save_event_target_as = targetted_trade_post FROM = { is_merchant_republic = yes } } }
This way the line targetting the trade post for the event remains and is still working, but also since the decision imo should be available for the merchant republics only, I think it makes sense that you must be merchant republic to use this decision (besides also being in the society obviously).
Thank you for this, saves me some work :cozyrealmroyale: but yeah i really need to tweak the buying trade post thing, it's quite unbalanced. I need to make it so that if ur over your trade post limit then u cant do it. And i might make it so feudal people can buy trade posts but it costs more as your are receiving a benefit that's meant to be exclusively for merchant republics.

You're welcome! Yeah, those tweaks to the decision sound good.
Another problem I've encountered is that buildings that give some province bonuses (like reducing revolt risk, increasing disease resistence and trade value) don't seem to work. The ones that give troops work fine though.
You'll have to add some type of modifiers connected to those buildings in order for them work right I think. Not sure how to do this though, cause I never added buildings with these modifiers, only troops and morale bonuses.
Quis Machina 20 Jul, 2019 @ 7:23am 
So 2 things to report

1) The trade bloodline dosnt seem to currently give a title its just "Blood of" no actual name.
2) Im not sure if its intended but with the punic society you can use the "Study Statecraft" as many times as you want and gain all three statecraft traits, trader, architecht, and administrator
Quis Machina 20 Jul, 2019 @ 9:51am 
Another small bug unless its just later down the event chain. The Eshmunl chain if you choose the learning option it dosnt remove the "Abstaining" and "Diet of beans and pork" from your character.
Lord_yami 20 Jul, 2019 @ 11:28am 
Not sure if ti`s a bug, but any one who is converted to punic culture, or who is born with punic culture, imediatly changes to the arabic character portraits. i just wanted some asian children ahahahaha
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