Crusader Kings II

Crusader Kings II

Dido's Legacy - Carthage Expansion [FINAL VERSION]
Pelinal  [developer] 20 Jul, 2019 @ 1:43pm
Mod Suggestions
Please feel free to make suggestions for what i should add into the next update for the mod. Though I will not add anything that is purely fiction, it must be historically based, so alt-history is good as long as it has a historical foundation. (Also keep in mind I am just taking down some ideas, this doesn't mean your suggestion WILL be added)
Thanks, Pelinal :steamhappy:
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Showing 1-15 of 29 comments
Quis Machina 21 Jul, 2019 @ 11:21am 
Was wondering how you felt about when choosing the "Restore Carthage" it made all the required provinces De-jure territory rather than just being a titular title.
CalBeres™ 21 Jul, 2019 @ 10:44pm 
I would recommend a few things
1. The restore Carthage decision should make the two duchies that approximate modern-day Tunisia into De-Jure.
2. Possibly some new cultures and religions and a unique idea group for the converter.
3. Make the religion a pagan reformable one that has a warrior lodge and the commander trait you gain from it would either; give elephant combat bonus, river/ocean attack bonus, (desert) attrition or a mix of some of them.
Pelinal  [developer] 22 Jul, 2019 @ 3:03am 
Originally posted by Quis Machina:
Was wondering how you felt about when choosing the "Restore Carthage" it made all the required provinces De-jure territory rather than just being a titular title.
Originally posted by Pope Francis:
I would recommend a few things
1. The restore Carthage decision should make the two duchies that approximate modern-day Tunisia into De-Jure.
2. Possibly some new cultures and religions and a unique idea group for the converter.
3. Make the religion a pagan reformable one that has a warrior lodge and the commander trait you gain from it would either; give elephant combat bonus, river/ocean attack bonus, (desert) attrition or a mix of some of them.
1. I actually meant to do the first one, i just kinda forgot... it will be in the next update for sure.
2. I don't know how to mod the converter, and this mod is just for ck2 so it will not receive support outside of that im afraid.
3. What do you mean 'make it a pagan reformable one'? It already is... you can reform it and add the Moloch's Flame doctrine to reinstate child sacrifice. As for a warrior lodge... maybe but im kinda worn out after making the merchant society, as they are quite a large task if you wanna make them fresh and unique. I might just add some generic ones for the time being though.
Sunkawakan 23 Jul, 2019 @ 3:11am 
Personally, I think the CoA's and shields for Muslim or Pagans would suit Punic/Canaanite characters better :)
GoonManJones 23 Jul, 2019 @ 9:17pm 
When the trade post buying is fixed please allow feudal rulers to buy just at a higher price. Sincerely,
a guy who doesn't have The Republic DLC.
Pelinal  [developer] 23 Jul, 2019 @ 10:14pm 
Originally posted by John_16:
When the trade post buying is fixed please allow feudal rulers to buy just at a higher price. Sincerely,
a guy who doesn't have The Republic DLC.
Yes I have already stated my intentions to do this in the Bugs discussion. And also i recommend u get that DLC, it's one of the better ones.
GoonManJones 23 Jul, 2019 @ 10:44pm 
Ok I will probably get it. This mod is fantastic other than some minor bugs probably my favorite mod for CK2. I know this would be a pain, but a mod focused on Egypt or Mesopotamia would be amazing as well. Thanks again for making this.
Pelinal  [developer] 23 Jul, 2019 @ 11:45pm 
Originally posted by John_16:
Ok I will probably get it. This mod is fantastic other than some minor bugs probably my favorite mod for CK2. I know this would be a pain, but a mod focused on Egypt or Mesopotamia would be amazing as well. Thanks again for making this.
Well I'm getting a lot of suggestions as to which ancient civilisation i can add next, and I am interested in all of the ideas, it's just not feasible for me to create each one at the same standard rn. I mean it's literally just me and my friend doing this in our spare time. For now I am just focused on this mod and getting an update out asap.
Adon Kohelet 24 Jul, 2019 @ 9:30am 
I have a few ideas. I would change the colonization mechanic just a little bit, where in the maghreb and Hispanics become Punic instead of Phoenician. And have the Phoenicians reappear in the levant. And cannanites should be able to conquer coastal counties. And the patronym should be "bin" not "by" in Phoenician. It should be Gisgo bin Bomilcar, not Gisgo byBomilcar.
Pelinal  [developer] 24 Jul, 2019 @ 11:22am 
Originally posted by Adon Kohelet:
I have a few ideas. I would change the colonization mechanic just a little bit, where in the maghreb and Hispanics become Punic instead of Phoenician. And have the Phoenicians reappear in the levant. And cannanites should be able to conquer coastal counties. And the patronym should be "bin" not "by" in Phoenician. It should be Gisgo bin Bomilcar, not Gisgo byBomilcar.
Basically everything mentioned here other than the coastal conquests and bin/by is already in the mod. But as for the conquests, that's not a bad idea i might add that, by the patronym i looked on the grammar of phoenician on this university-level essay and it said that while 'bin' is son, when used in the context of 'son of' it changes to by with no space. It's a bit odd but im just doing what they're saying. The example they used was from an actual punic text which read: Hannibal byHamilcar, Hannibal, son of Hamilcar.
Bulutus_Pescatore 26 Jul, 2019 @ 2:41pm 
This mod is really cool and the sheer amount of features and how all of them are fleshed out shows that you are really invested in the mod. My main problem with this mod and the reason why I couldn't enjoy it was that it was too easy and too arbitrary.

For example the adventure to the Phonecian Homelands is very weird. There is an event that can just kill you off with 80% chance, what? I think you could change this to an 80% chance to develop some kind of illness instead, that way it doesn't feel so out of no where and you actually have better chances of surviving. Further on in the journey an event gives us the five quality artifact which is waay too OP just out of no where. Like no progression to find it, no hurdles to overcome in order to find it. The game just gives it to you and I frankly don't feel like I've earned that artifact.

The same problem is present in the Hannibal Event Chain. You get to pick one piece of equipment to search and it has 51% chance to keep on going...? That's pretty vague but alright. After that your people just find the artifact somewhere and you go reclaim it without spending any real resources. I think something similar to the event chain to found Alexander's Bloodline could work nicely here: You have several stages and hurdles you must overcome to find the artifact and on each stage you have the option to spend a tremendous amount of resources, a medium amount of resources or just give up. Once you overcome all the hurdles you get the artifact but if you don't spend a significant amount of resources your chances of finding it are very low. As it is, I just felt like I pressed a button and got myself an OP as ♥♥♥♥ artifact. Another thing about Hannibal's Equipment: I just got the sword and it was a quality five artifact with, once again really OP bonuses. If all the other artifacts are on the same quality level you will be basically invincible by the time you find them all. (Can you find them all? I don't know.)

The new Society and the Temple Events were quite cool but I think the same problem with events plagues the mod when it comes to the Society. There was a mission to help with the paper work and the event chain for it requires no input from the player. You just read some flavour text and at the end you earn money and points for doing nothing at all. You can probably adopt something similar to the Watch the Stars event chain from the Hermetics Society for this. You will have several events happen to you over the course of dealing with the paper work and you will have to make choices. You either sacrifice progress in the mission or sacrifice something else in order to progress. This way the player can actually feel like they had a hand in finishing the paper work and the reward would feel like you earned it. The other mission I played was the smuggling mission and I thought that one was actually quite fun.

Another problem is with studying statecraft to better yourself. The event chain has pretty high chances of giving you a lifestyle trait (and a pretty powerful one at that) in exchange for nothing. I'm fine with this giving me a lifestyle, in fact I think it's a really cool idea. However it must feel like a long and arduous process if I am to get that life trait. You could maybe go for a similar event chain that is used when Composing Books. Some events pop up few and in between that require you to make choices which will affect how well you improve yourself. If you want to get that lifestyle trait you're gonna have to take some risks. If you take all the risks your chances of getting a lifetsyle trait will be very high however if you take all the safe options you'll only get a few extra attribute points at the end of the chain. Just like composing a book this study gives you a cooldown time before you can choose to do it again, say something like twenty years. Another option is to give smaller bonuses (just attribute bonuses or some small modifiers) but minimize the choice and risk factors.

Finally I noticed that several events can give you lifestyle traits even if your character already has a lifestyle. This is quite OP an will probably throw the game out of balance.

I really like the idea behind this mod and all the flavor texts are well written and the features are interesting. I'll check it out again in the future and give it a try again.
Last edited by Bulutus_Pescatore; 26 Jul, 2019 @ 2:44pm
Quis Machina 26 Jul, 2019 @ 9:11pm 
Was wondering if another continent you could make contact with would be to sail directly to China and establish a unique bloodline something like "The Jade Bloodline" that provides a permanent silk road trade bonus if you complete the event chain well enough and provides your bloodline with a permanent china grace of something like +1 to +5 gain as long as you arnt pissing them off. Was also thinking if you are able to impress them enough and make the emperor proud you have access to permanent China diplo range.
Last edited by Quis Machina; 26 Jul, 2019 @ 11:32pm
Pelinal  [developer] 27 Jul, 2019 @ 8:53am 
Originally posted by Quis Machina:
Was wondering if another continent you could make contact with would be to sail directly to China and establish a unique bloodline something like "The Jade Bloodline" that provides a permanent silk road trade bonus if you complete the event chain well enough and provides your bloodline with a permanent china grace of something like +1 to +5 gain as long as you arnt pissing them off. Was also thinking if you are able to impress them enough and make the emperor proud you have access to permanent China diplo range.
Sounds interesting, but I kinda deliberately avoided adding this for China because of the existance of Kowtow, but maybe in the future I could add this. I have a few big things planned so they will likely be in the next update, but smaller suggestions could be worked into the next patch for sure.
Quis Machina 27 Jul, 2019 @ 4:00pm 
I can understand that, maybe just a +1 grace if anything. I also had another idea i wanted you opinion on. Was wondering if you like the idea of unique bloodlines and if theres a way say. "If you have X you cant have Y" Like you can unlock maybe a "Mercenary bloodline" "Elephant Bloodline" "Merchant Bloodline". The idea being you can only unlock one of the unique Punic bloodlines.
Quis Machina 27 Jul, 2019 @ 4:47pm 
I was also thinking maybe when you bring back the elephants it allows you the use of unique punic elephant retinues.
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