Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"We have always attempted to maintain backwards compatibility whenever possible. This has
been our policy for the past 4 years. We have also tried to do this for the medical rewrite,
however due to significant changes to the entire system, complete backwards compatibility is
not possible for the rewrite.
We know there are some communities and mods out there that depend on functions or code
from ACE3 Medical. If you or your project depend on ACE3 Medical, we encourage you to try
out the medical rewrite release candidate. This way, if any functionality you depend on is no
longer available or is different with the new system, we can assist you in migrating over to the
new system or include a patch to fix it on our side."
About every other member in our discord has had issues with the latest ACE updates. I won't change up AAPM to a version of ACE with a 50% failure rate in that sample.
the problems is, when I shot the AI body or the AI shot me, there's no damage statistics in Ace Medical... but having a 5-8 shots in torso kills you instantly.
One of my prefers:
1. cobalt ace (with AAPM, UAS, UMO, etc.) as compatibility with Ace interactions, with Medicals.
2. putting all plates and additional plates, etc. put in a ammobox so there's no interaction with arsenal/acearsenal finding one OR putting all the description of each plates (including sizes with percentage of penetrating and resisting, and vulnerability) in a web or html.
3. after getting shot in torso, ace should generate realistic damage stats. in medical, with a injury of bruises, in-pain, scratch, small velocity/small avulsion coming from fragments of body panels, and etc. (bigger the bullet, more pain in the a**) (bruises and pain should be couple minutes or intact with an injury)
4. sounds of plates against bullets.
5. interaction of plates putting in plate carriers (universal), the more larger plate, the more minimal damage to your body.
Wow, been ages since I've handled anything AAPM related.
You use helmet inserts by placing them in your uniform inventory slot if memory serves. That's also true with other inserts, such as shoulder or leg inserts.
Keep in mind, AAPM is severely deprecated. The developer, Berlioz, is long missing and there's essentially nobody still around - save people like I - who know anything.
Hope this helps.