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Since the mod is very c# heavy (special effects, ammunition changer, fire modes, rapidfire on closer targets, multishots etc.). Its tough to make it CE compatible, but we will see what we can do.
but even if you cant make it compatible you still make good content
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1141721293
maybe consider some generic detection to see if a pawn is strong enough.
body mass x manipulation? (btw, this is the hauling stack size calc)