RimWorld

RimWorld

Cybernetic Warfare and Special Weapons
Trunken  [developer] 21 Jul, 2019 @ 2:13pm
Requests
Put your requests here and i will consider each one of them.
< >
Showing 1-8 of 8 comments
Forget Name 22 Jul, 2019 @ 12:58am 
Combat Extended compatibility patch
Trunken  [developer] 22 Jul, 2019 @ 3:23am 
^^

Since the mod is very c# heavy (special effects, ammunition changer, fire modes, rapidfire on closer targets, multishots etc.). Its tough to make it CE compatible, but we will see what we can do.
Last edited by Trunken; 22 Jul, 2019 @ 3:47am
Angry 22 Jul, 2019 @ 5:04am 
Also playing with CE, it's hard to go back to vanilla after playing with it. Your mod looks fantastic and the presentation page is really well done btw.
reven29 27 Jul, 2019 @ 8:17am 
im with the above guys on CE so im just subscribing to the discussion to keep informed

but even if you cant make it compatible you still make good content
Trunken  [developer] 2 Aug, 2019 @ 5:43pm 
Cybernetic Warfare and Special Weapons is CE Ready now with Version 1.2
reven29 2 Aug, 2019 @ 8:07pm 
sweet thanks cant wait to use it
reth 7 Nov, 2019 @ 12:38pm 
Mechalit bionic detection?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1141721293

maybe consider some generic detection to see if a pawn is strong enough.
body mass x manipulation? (btw, this is the hauling stack size calc)
Frying_Dutchman 18 Jan, 2020 @ 3:02pm 
I would happily pay $50 for an accurate representation of the Zorg ZF-1 gun from 5th element.
< >
Showing 1-8 of 8 comments
Per page: 1530 50