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1) The main "FREE" drone will be a single shot, long reload quadcopter, much smaller, much faster and more agile. They have the ability to directly MARK and enemy with a successful dart shot.
The goal here is to a) reduce the sky clutter fighting (which is still cool and ill move onto that in a sec) but it does reduce that, as now with this smaller handheld size drone, you can enter buildings and mark those annoying campers so that the approaching squads have an advantage (it marks the player for everyone not just your squad)
2) The current gunner drone will cost money - this creates a risk when choosing one, you MUST kill another drone to regain the cash - this means that now we have less gunner drones flying around because it costs cash. The flip to this is that drones that are destroyed become "repair" able, in which the squad leader (based on your feedback) is the only person who can collect said drone allowing his team to spawn with a gunner drone for free - balances the cost -> gameplay impact.
3) Other drone types include explosive, loud noise, bright red, clearly visible but can kamikaze down into a squad to kill them, or even into a camping squad on a rooftop - this means squads will need to keep eyes on, and ears on as they can clearly hear this dangerous drone approaching. and the minigunner drone, again this will cost heavily, around 500 credits a pop, and has a short burst long reload deadly munition type which can kill players. It is also larger and obnoxiously noisy so you can hear it coming
All drone weapons will have their range reduced meaning you cannot shoot from the sky.
All drones will have an upper sky limit, including the current fogging mechanic that happens now where fog gets thicker as you ascend.
As for in round missions there are a lot of post its around my desk, fobs in the world you must destroy, KOTH point holding (to extract a larger mechanical drone or equipment crate for example) and ofc, weapon crate drops. These weapon drops will happen throughout the round giving people incentive to be out and about (as well as fallen drone mechanic).
There is an idea of iterating upon the player shield, where it must be charged by moving, or by reaching certain points in the world (salvage etc) and this would mean you can't just stand still