Hearts of Iron IV

Hearts of Iron IV

Star Wars: Executor
 This topic has been pinned, so it's probably important
MasterVeo1  [developer] 29 Jul, 2019 @ 4:35pm
Bugs/Suggestions Go Here and Paradox Launcher Fix
For everyone that was having issues with the mod not loading, i've figured it out. The issue primarily stems from the fact that the launcher is unable to modify/create the mods folder in the documents folder where the hoi4 mod and save data is stored.

The solution:
I ended up unsubscribing to all mods (Make sure you also remove all mods from the playlists) and clearing my cache, i then proceeded to go to the directory of the HOI 4 installation and set "dowser.exe" to run as an administrator on startup through the compatibility tab of the properties menu for the application.

After that, I restarted steam and subscribed to a new mod and it ended up appearing in the mods folder as it should have before.
Last edited by MasterVeo1; 3 Jan, 2021 @ 11:07am
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Showing 1-15 of 241 comments
Hoovyzepoot 1 Aug, 2019 @ 10:18am 
Add more accessable manpower, e.g after annexing a country for example Iraq you either get a straight boost of manpower or cores because lets be honest here nobody wants to use puppets for the entire game
Fabse120 1 Aug, 2019 @ 10:21am 
Hello at first, it would be sooo cool if you could delete the tech tree for Ships and Planes and add instead Imperial Stardestroyers, tie- fighters etc. And a playable Republic with an clone army would be absolutely crazy ♥♥♥♥, thanks for this nice mod :D
MasterVeo1  [developer] 1 Aug, 2019 @ 11:13am 
Originally posted by Hoovyzepoot:
Add more accessable manpower, e.g after annexing a country for example Iraq you either get a straight boost of manpower or cores because lets be honest here nobody wants to use puppets for the entire game
Later on, i'm gonna be adding more tech for the empire that will be powerful. i wanted to use manpower as a balance. It's true you'll end up with the manpower anyway when you puppet a large country ex: India. I'll look into boosting Vader's non-core manpower bonus.
MasterVeo1  [developer] 1 Aug, 2019 @ 11:14am 
Originally posted by Fabse120:
Hello at first, it would be sooo cool if you could delete the tech tree for Ships and Planes and add instead Imperial Stardestroyers, tie- fighters etc. And a playable Republic with an clone army would be absolutely crazy ♥♥♥♥, thanks for this nice mod :D
Unfortunately, deleting the tech tree would result in all nations losing that techtree. As a solution, i've decided to make a seperate Imperial Research Folder only accessible to the empire.
MasterVeo1  [developer] 2 Aug, 2019 @ 12:27am 
Originally posted by Wartank55:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1274122872&searchtext=hearts+of+kyber
i'd look at this mod for help with tech
Thank you for that!
MasterVeo1  [developer] 2 Aug, 2019 @ 12:28am 
Originally posted by Hoovyzepoot:
Add more accessable manpower, e.g after annexing a country for example Iraq you either get a straight boost of manpower or cores because lets be honest here nobody wants to use puppets for the entire game
I've increased Darth Vader's non-core Manpower bonus. I wanted manpower to act as a natural barrier from becoming too powerful considering the empire's tech exceeds that of earth's.
Stucka_ / Luca 2 Aug, 2019 @ 2:00am 
the blaster infantry seems from the statistic weaker than normal infantry what is the idea how to use them ? i mean the attack and some other stats are slightly better than normal infantry but the combat with is 3 instead of the 2 of infantry making it seamingly obsolete ( great mod by the way)
Stucka_ / Luca 2 Aug, 2019 @ 2:05am 
also would it be possible to implement later ( or maybe in a different projekt but both mods can coexist in one game ) the CIS ? as a seperatist hideout of some sort after the clone wars ?

they should have or should be able to gain an effect where they loose big amounts of manpower in % but gain a stronger industry

and the B1 B2 . . . infantry should have 25 or so manpower but 500 robot parts

(more organisation than normal inf ( droids dont retreat ) but more supply is needed they have less soft attack but high hp ( because there made out of metal ) )
KiiKii 2 Aug, 2019 @ 9:49am 
I propose a qestion to help!
I give star wars plan example:

- Infantry:

=> Weapon and material:
==> DC-15 rifle and laser sand

=> Mobile Infantry:
==> Motojets?
==> 1 level: Atmospheric Assault Barge (replaces motorized vehicles)
==> 2 levels: Landing Barge C-9979

=> Special Forces
==> The force ===> bright coast
===> dark coast

=> Artillery:
==> E-WEB Repetitive Blaster (Artillery)
==> Turret 1.4 FD9 (Rebel Artillery)
==> Planetary defender V-150 (Antiaircraft)
==> Anti-infantry battery DF-9 (replaces Antichar)

- Naval => replaces Naval Amiraux

=> all boats replace all ships
=> Convoy (possible replaces)
==> Imperial Cargo Ships
==> Ships Transport GR-75 (rebel)

- Air:
=> Carrier plane:
==> Lambela Class Imperial Shuttle (level 1)
==> Orson Krennic Delta Class Shuttle (level 2)
==> Star-Commuter Shuttle 2000 (rebel)

here it is all, I still have idea but I give not too much otherwise you work heavy lol!
I have full star wars books! because I'm big Star Wars fan! but I am deaf and French! I am no English so google translation help
:steamhappy:

MasterVeo1  [developer] 2 Aug, 2019 @ 10:30am 
Originally posted by Stucka_:
the blaster infantry seems from the statistic weaker than normal infantry what is the idea how to use them ? i mean the attack and some other stats are slightly better than normal infantry but the combat with is 3 instead of the 2 of infantry making it seamingly obsolete ( great mod by the way)

Yeah, the combat width doesn't make too much sense. I'll bring it back down to 2.
MasterVeo1  [developer] 2 Aug, 2019 @ 10:35am 
Originally posted by Stucka_:
also would it be possible to implement later ( or maybe in a different projekt but both mods can coexist in one game ) the CIS ? as a seperatist hideout of some sort after the clone wars ?

they should have or should be able to gain an effect where they loose big amounts of manpower in % but gain a stronger industry

and the B1 B2 . . . infantry should have 25 or so manpower but 500 robot parts

(more organisation than normal inf ( droids dont retreat ) but more supply is needed they have less soft attack but high hp ( because there made out of metal ) )
Maybe after i'm done with this mod, which won't be for a while. The scope of this mod revolves around the Empire's stranded crew on earth and the troubles they face.

Droids and Clone troopers will be unique units of the Communist and Democratic Ideologies respectively. Communists being separatists from the empire that still have the same goals of conquering the planet. Democrats will be given a choice to either unify the planet or stay as an independent nation on earth.

Development on that hasn't even begun yet though, and I've only set up the framework in the form of rebel events.
Last edited by MasterVeo1; 2 Aug, 2019 @ 10:35am
Sgt. Ocean 2 Aug, 2019 @ 10:37am 
May I recommend making the AT-ATs super heavy's? I can make a division that's better without the AT-AT but I want the AT-AT for the purpose of fun and aesthetic
MasterVeo1  [developer] 2 Aug, 2019 @ 10:50am 
Originally posted by Sgt. Ocean:
May I recommend making the AT-ATs super heavy's? I can make a division that's better without the AT-AT but I want the AT-AT for the purpose of fun and aesthetic

The AT-AT's are already based on super heavy's. I just recently buffed them to be stronger than all tanks in the game.
MasterVeo1  [developer] 2 Aug, 2019 @ 11:18am 
Originally posted by KiiKii:
I propose a qestion to help!
I give star wars plan example:

- Infantry:

=> Weapon and material:
==> DC-15 rifle and laser sand

=> Mobile Infantry:
==> Motojets?
==> 1 level: Atmospheric Assault Barge (replaces motorized vehicles)
==> 2 levels: Landing Barge C-9979

=> Special Forces
==> The force ===> bright coast
===> dark coast

=> Artillery:
==> E-WEB Repetitive Blaster (Artillery)
==> Turret 1.4 FD9 (Rebel Artillery)
==> Planetary defender V-150 (Antiaircraft)
==> Anti-infantry battery DF-9 (replaces Antichar)

- Naval => replaces Naval Amiraux

=> all boats replace all ships
=> Convoy (possible replaces)
==> Imperial Cargo Ships
==> Ships Transport GR-75 (rebel)

- Air:
=> Carrier plane:
==> Lambela Class Imperial Shuttle (level 1)
==> Orson Krennic Delta Class Shuttle (level 2)
==> Star-Commuter Shuttle 2000 (rebel)

here it is all, I still have idea but I give not too much otherwise you work heavy lol!
I have full star wars books! because I'm big Star Wars fan! but I am deaf and French! I am no English so google translation help
:steamhappy:

Thank you for this.
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