Slay the Spire

Slay the Spire

Minty Spire (QoL Compilation)
FLK 10 Sep, 2024 @ 1:25pm
Game crashing after winning a run
Hi,

The game is crashing after winning a run. Here's the error:

FATAL ERROR in native method: Thread[Thread-16,6,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL11C.nglGenTextures(Native Method)
at org.lwjgl.opengl.GL11C.glGenTextures(GL11C.java:667)
at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:2439)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL20.glGenTexture(Lwjgl3GL20.java:344)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:120)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88)
at com.megacrit.cardcrawl.helpers.ImageMaster.loadImage(ImageMaster.java:1162)
at com.megacrit.cardcrawl.helpers.ImageMaster.loadRelicImg(ImageMaster.java:1068)
at com.megacrit.cardcrawl.relics.AbstractRelic.<init>(AbstractRelic.java:128)
at com.megacrit.cardcrawl.relics.Circlet.<init>(Circlet.java:7)
at basemod.BaseMod.getCustomRelic(BaseMod.java:1179)
at com.megacrit.cardcrawl.helpers.RelicLibrary.getRelic(RelicLibrary.java:444)
at mintySpire.patches.metrics.MintyMetrics.gatherAllData(MintyMetrics.java:76)
at mintySpire.patches.metrics.MintyMetrics.gatherAllDataAndSend(MintyMetrics.java:98)
at mintySpire.patches.metrics.MintyMetrics.run(MintyMetrics.java:105)
at java.lang.Thread.run(Thread.java:748)


I've tried this with only BaseMod and MintySpire enabled. I also tried disabling the option to skip credits, but the bug is still there.

Any idea how to fix?
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Showing 1-4 of 4 comments
benham 11 Sep, 2024 @ 2:12pm 
Mine intermittently crashes after a win or loss as well.
ShirtAndTieler 2 Dec, 2024 @ 8:56am 
Oddly, it's because the Circlet relic image isn't loaded into memory when this mod references it. If you see it/give yourself one, this crash doesn't happen.
Mads 5 Mar @ 12:26am 
Also seeing this, any ideas for a fix? Also means you don't get any unlocks from a successful run since it crashes before that
I have this problem too. Real shame because it has invalidated some spectacular runs and I love these QoL improvements!
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Showing 1-4 of 4 comments
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